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#21 |
Join Date: May 2005
Location: Oz
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DR, a few points of Hard To Kill, Injury Tolerance (unbreakable bones), and a few Extra Hit Points make up a package representing a biomod called "military and police reinforcement". This is a step up from "sports reinforcement", but it stops short of dermal armour, testicle tucks, and other extreme measures. Sports reinforcement is meant to protect Rugby players and the like from broken bones, dislocations, and sprains, so it concentrates on reinforcing bones and joints. M&P reinforcement is meant to keep soldiers and policement alive long enough to get them to hospital when they have been shot or stabbed. So it pays more attention to blood vessels, certain rupturable organs, and penetrating injuries to the spine.
The bones are reinforced with high-strength composites. In sports jobs the vault of the skull is simply reinforced with a grid of straps, but military & police reinforcement means an complete composite brain-box, and a lot of attention to making the vertebrae a bit bulletproof. The ligaments are reinforced with high-strength fibres, which are directly bonded to the reinforcing members in the bones to prevent dislocations and sprains. In the sports jobs reinforcing the spinal ligaments is considered enough. In good M&P reinforcement the spinal cord is enmeshed in tough fibres to protect it from fragments and blades. Internal organs prone to rupture and tearing (the liver, kidneys, pancreas, and spleen) are enveloped in ballistic mesh. In good M&P jobs the liver and pancreas are laced though with a spongework of ballistic fibres. In M&P jobs only, the peritoneum and intercostals are laced with ballistic fibre to reduce penetrating injury, the reniforcing straps of the ribs are extended to full width, and the pericardium is heavily reinforced. The walls of all major blood vessels have high-strength mesh woven into them, and a set of bio-mimetic valves are installed to cut off blood flow to any vessel that is ruptured.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#22 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Cross Posted to the Flat Black forum.
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A lot of the skills seem excessive and should probably be MOS specific or performed at default. Granted this may be a case of allowing my personal experience as a "exponent of the use of controlled violence" which doesn't seem to actually apply much here, but I've done more field days than I can count and I still don't think I have better than default Housekeeping. |
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#23 | ||||
Join Date: Mar 2006
Location: Iceland*
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GURPS SEALS In Vietnam.
May have come from somewhere else before that. Born Soldier: Leadership, Savoir-Faire (Military), Scrounging, Soldier, and Tactics. Reaction bonus: other soldiers. 5 points/level. Stalker: Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. Reaction bonus: hunters, trackers, etc. 5 points/level. Quote:
In any case, we're nowhere close to that limit here. Quote:
Robust Senses comes from Kromm's lens for urban assault operators. Cross-Training is pretty much a given for modern or near-modern commandos, as per SEALS In Vietnam. Sanitised Metabolism is a biomod they all have. SOP (Moves Under Cover) is something Kromm posted as being standard to graduates of urban warfare training and SOP (On Alert) is for graduates of boot camp. The Armour Familitarity is necessary to make their Fairbairn-inspired style work in tactical gear or body armour. In this case, these perks serve to differentiate an urban commando from a civilian. Quote:
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No one dies if I take it out, but it's probably used a fair bit in any military.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#24 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I also question (perhaps even protest) the inclusion of Rugby. Although this is largely because I was planning on making a Hellion who defies the stereotype and actually dislikes organized sports. :) |
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#25 | ||
Join Date: Mar 2006
Location: Iceland*
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In real life, it should take very long to get rid of a hefty familitarity penalty and most soldiers don't bother if they don't particularly want to be good at civilian housekeeping. You'd be pretty good at keeping your house shipshape and Bristol-fashion if necessary, right? Note also that cleaning stuff of mud, without much in the ways of cleaning supplies, and doing so fast before inspection, isn't done at a TDM bonus. It's done at a penalty. Quote:
Regular rugby play is an official part of training.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#26 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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TL 7/8 Military barracks housekeeping comments(personal experience.....I do not know 20% of stuff needed for housekeeping my mother/sister do,and on top my flat is a mess;maybe Im just lazy):
-Sheet on bed ,tightened(streached so) so coin would bounce when you drop it on it -rim of bed,90% sheet setup with border(made by slightly pressing it with fingers,or in case of bad matress salinating fingers a tad) so it looks like box and not oval -shining boots .....etc is IMO only default to IQ/dex with some specialisation to do it as required THOUGH it is so minor thing that in GURPS it is Character story "benefit" and not actual points investment. There are many small things in life that you "need to learn" for different occupations that are worth Zero points and are automatic successes if Character says hes taking his time to make it right. Putting such things on char sheet using CPs would skyrocket CP inflation w/o real need. Also considering that GURPS IQ is not same as rl IQ,but is raw IQ + expireance you can easily look at IQ 11 char as being IQ 10 with 50-100 such small "perks". Look at Washing machine: Your mother/wife/you(if living alone) have automatic success when you use it(laundry is washed and cleaned).If I(never used it in my life) take 15 min to read manual my laundry would be also as clean as yours. 1 point in skill represents very significant effort in some field.Now add "bad memory" and thing about how many things did you learn at school and dont remember now(Ofc Gurps dont represent that in any frm..it is RPG system and not RL simulation)? So Id just say that if some Character has military background than He knows such small insignificant things...no points needed be invested. One with Desert background will be more efficient in "washing sand from all different unpleasant spots" than someone from milder climate.Though if milder climate person takes his time,hell be as clean as Desert persona. would be dumb to say its worth points? Housekeeping Basic page 200: 1)Home economics: -from buying food,paying bills,buying cloths,saving for roof repair 2 years from now,saving for holliday trip...etc 2)Domestic chores 3)Cleaning -from washing dishes,laundry,knowledge of materials suitable to what temperatures,dies washing/ruining other wardrobe,material stretching/getting smaller,numerous chemical detergents,soups,shiners...blah blah,cooking(from porridge soup...to nice juicy meals..baking,roasting---etc)....whats best for cleaning spots,grass,oil....blah blah,dust..... 4)minor repairs So if your profession is: Hotel cleaning lady you should have house keeping If youre Housewife than yes.(thats your job). If youre "clean up guy after murder" you should have housekeeping(perk 1 task wonder chemistry.cleaning evidence can help). If youre student living alone(your room looks like bomb exploded there)than not. If youre Soldier in barracs you should not Edit:Many ex/current soldiers roam this forums.ask them what do they think? I bet majority will say same as I did.(It doesnt mean that some of them ,living alone do not have housekeeping as skill....Im just saying about ones who dont live solo for extended period of their life). Last edited by Agramer; 07-31-2009 at 08:42 AM. |
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#27 | ||||
Join Date: Mar 2006
Location: Iceland*
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A normal person living in easy indolence and with other things to do than maintain what GURPS would call useful skills is not really comparable to a special operator chosen for unusual motivation, intelligence, diligence and ability to soak up knowledge. Remember, these aren't the guys who could pass a physical that most healthy adults can pass. There as so few marines and so many applicants that each of them is near superhuman in his motivation, which translates pretty well to the ability to learn and maintain GURPS skills. Quote:
Very much included. They don't have anyone to pamper them when on deployment and they live in orbitals or spaceships, were cleanliness is pretty important. Quote:
Check. Three out of four ain't bad. ;)
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Za uspiekh nashevo beznadiozhnovo diela! |
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#28 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Hans |
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#29 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Marvellous.
Housekeeping:) for mundane soldiers I can see it as covered by Soldier but, in an average 45 years of service, ISMs must have done 15 minutes per week so a mere 1cp... At first I felt the skills points seem somewhat low, for their training and decades of service, but you have that covered by the higher IQ and DX: wisdom of experience increasing stats = better in all skills. Is it accurate, however, to make a veteran marine better able to do non-military tasks than a civilian of the same age? Should IQ & DX be dropped a point and 4cp added to all primary skills? Years of experience being a marine but not so hot at being a civilian?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#30 | |
Join Date: Jan 2006
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To put it another way, a GURPS "world class" warrior probably needs 300 points. A GURPS "world class" accountant is probably closer to 50. |
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Tags |
custom setting, flat black, military sf, occupational templates, space marines, templates |
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