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Old 10-14-2020, 08:49 AM   #101
TGLS
 
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Default Re: DreadStormers (OOC)

Quote:
Originally Posted by ericthered View Post
You used an action to build your character, didn't you? wouldn't that be why you only have 1 point in traps?
Not exactly. I used action to get a skill list, then got skill levels close to the templates. So Hua looks like an action character, but isn't really one.
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Old 10-14-2020, 10:22 AM   #102
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Default Re: DreadStormers (OOC)

I updated Day's response in the IC thread as per your recommendation and the Savoir-Faire and Will rolls.
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Old 10-15-2020, 10:26 AM   #103
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Default Re: DreadStormers (OOC)

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Originally Posted by TGLS View Post
Not exactly. I used action to get a skill list, then got skill levels close to the templates. So Hua looks like an action character, but isn't really one.

Ahhh... that explains quite a lot.
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Old 11-10-2020, 02:40 PM   #104
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Default Re: DreadStormers (OOC)

Made a mistake two posts back (in IC)

Here's what I did:
Quote:
Let's get close to half an hour (i.e. -1 penalty)

Quote:
[175] 20-11-10 15:51:08 CET
Cooking - 1
3d6 <= 12 : 6 + 3 + 4 = 13 ... failure
Well I guess that wastes more than five minutes.
My Cooking skill is 13, subtract 1, that's 12. So far so good there.

Didn't notice this though:
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Originally Posted by ericthered View Post
You can take a penalty to the DX roll to speed this up. without a penalty it will take 30 minutes to roll everything out. Each -1 to a Cooking-based DX roll
There's the error; it was a DX based roll, so it would have been 15 - 1 - (some penalty). I suppose I might have taken a heavier penalty for faster. Regardless, do as you will.
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Old 11-12-2020, 07:35 AM   #105
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Default Re: DreadStormers (OOC)

Hey, we have another player who is considering joining the game. We're a ways into the game, so I thought I'd get your opinions on bringing in another player. He should hit the ground running: between the work you two have done, you should be able to get his powers online almost immediately.


But I want to know how you feel about it before saying yes.
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Old 11-12-2020, 09:53 AM   #106
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Default Re: DreadStormers (OOC)

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Originally Posted by ericthered View Post
Hey, we have another player who is considering joining the game. We're a ways into the game, so I thought I'd get your opinions on bringing in another player. He should hit the ground running: between the work you two have done, you should be able to get his powers online almost immediately.


But I want to know how you feel about it before saying yes.
No objections here
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Old 11-13-2020, 10:37 AM   #107
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Default Re: DreadStormers (OOC)

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No objections here
No problem from me, if we add a third we each only need to handle ~667 ship personnel each, rather than 1,000!
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Old 11-13-2020, 10:45 AM   #108
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Default Re: DreadStormers (OOC)

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No problem from me, if we add a third we each only need to handle ~667 ship personnel each, rather than 1,000!
Ok, thanks. He's said he wants to join for sure. I'm sure he'll come along and start posting in this thread very soon.
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Old 11-13-2020, 08:05 PM   #109
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Default Re: DreadStormers (OOC)

Hey there, I am the new player! Nice to meet you!

My character concept revolves around "мокрое дело" (wet work).

The character will speak spanish (I understand this is the main language, including the enemy) and either Japanese or Russian.

Roughly speaking the character will feature:

Stealth/Forensics (SL 12+)
Diplomatic skills (SL 13+)
Hand to hand combat (SL 15+)
Anti-psi (static, meaning I will have no psi) OR resistant +8 (expecting to resist psi and have psi powers)
Resistant (immunity to poisons/drugs) [15] (preventing to be poisoned/drugged)

These are the foundation of my character; I will appreciate your comments.

Additionally, what’s the ambience of the setting?
Could you share with me 4 songs? A music theme for the setting, another for combat, one more for intrigue/narrative and ending song.

Do you have pictures of your characters?

Thanks!
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Old 11-14-2020, 06:01 AM   #110
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Default Re: DreadStormers (OOC)

[QUOTE=Hide;2353584]Hey there, I am the new player! Nice to meet you![/quote[
Welcome!

Quote:
The character will speak Spanish (I understand this is the main language, including the enemy) and either Japanese or Russian.
Not quite. Its the main language of the fifth spinward republic, but the enemy speaks a fictional language called zorbani. The spinward republic has many languages, and you actually don't need Spanish, though I think all the existing characters do have it.

Quote:
Roughly speaking the character will feature:

Stealth/Forensics (SL 12+)
Diplomatic skills (SL 13+)
Hand to hand combat (SL 15+)
Anti-psi (static, meaning I will have no psi) OR resistant +8 (expecting to resist psi and have psi powers)
Resistant (immunity to poisons/drugs) [15] (preventing to be poisoned/drugged)
You have 100 points earmarked for psionic powers (and only them), so you'll want a power set. Immune to drugs/poisons isn't on the table, though resistant is, at least at this stage of the game.

The skill set looks mostly equivalent to what the other folks have. Daymar is more of a generalist and Hua is more of a sneak. Don't forget skills like scrounging and weapons training.

Quote:
Additionally, what’s the ambience of the setting?
Ambiance. That's a hard word. I'll start with influences. The setting is inspired by psi wars (a star wars clone adapted for gaming), by the psionic special operators you get at the end of x-com, and by ships and military life from the world wars. Its also worth noting that this is essentially a heist game: you're stealing a warship.

We have some elements of "slice of life". That life features both military rank-and file elements, as well as the exotic worlds they come from (though the people themselves tend not to be exotic) The technology vibe is kind of odd: personal tech is minmalized and played down, while the massive superscience machinery that runs the ship is played up: I'm aiming for a greasy mechanic vibe there.

Other than that, the ambience is kind of up to the players.
Quote:
Could you share with me 4 songs? A music theme for the setting, another for combat, one more for intrigue/narrative and ending song.
I could start looking. I don't usually do music as part of game mastering. I haven't played face to face in years.
Quote:
Do you have pictures of your characters?
Not that I'm aware of. They might, but I don't.
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