01-04-2014, 12:22 AM | #11 |
Join Date: Mar 2013
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Re: Pricing Advantages Based on Difficulty
This is a game. The designers tried to pride things by usefulness. They also lowered the price on a few things to help characters survive (Combat Reflexes comes to mind here).
For example, Unaging isn't all that useful in a standard campaign. I've never had a character die of old age, for example.
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01-04-2014, 04:09 AM | #12 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Pricing Advantages Based on Difficulty
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01-04-2014, 04:14 AM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Pricing Advantages Based on Difficulty
Quote:
A much better example would be Resistant to Disease or Resistant to Poison, or more generally Resistant (which can function as a specialized version of Will or HT). |
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advantage, cost, difficulty |
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