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Old 05-06-2021, 08:51 PM   #11
kenclary
 
Join Date: Aug 2004
Default Re: How to Be a GURPS GM: Managing Expectations

Quote:
Originally Posted by Purple Snit View Post
I'm not sure that arguing for products that customers want, while simultaneously saying you've supported the kickstarters (which must therefore contain products you want) really makes a point to why SJG should overhaul GURPS. Neither does arguing it's too complex while advocating a fifth edition that divides the game into genres. The original issue here is this; new players are scared off because they perceive that GURPS is more complicated than it is. The players on the forums feed that by arguing matters of bean-counting and hair-splitting, and so intimidate newcomers even more. The issue isn't "shouldn't SJG make a new game out of this to encourage new players", but rather "why can't current players be more welcoming to newbies and more encouraging of play without all the frills"!
Ding. That right there.

That's the bootstrapping GURPS needs. None of the debating, arguing, or armchair publishing will improve anything (possibly ever; definitely not without way more players and GMs first).
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