Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-18-2015, 11:50 AM   #20
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Converting "Problematic" Spells to Powers

Quote:
Originally Posted by PK View Post
Really? When I tried playtesting it, it seemed vastly underpriced. For the cost of ATR 1, you can call a time out whenever you want, take all the time you need to heal yourself, walk around and observe the position of every single enemy, and then place yourself directly behind one of them while aiming carefully at the back of his head. Take the shot, then freeze time again. There's a reason that version of Jumper isn't canon.
Yeah, I treated "You can't affect it (and vice versa) -- only observe and move through it." as gospel truth. Seemed to work just fine.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
sorcery


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.