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04-23-2021, 08:21 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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How to Be a GURPS GM: Managing Expectations
There are a lot of expectations at the gaming table: The GM's promise to entertain the players, the players' obligations to respect the GM's efforts and play nicely with one another, and the game designer's responsibility to deliver playable rules. The single biggest expectation, though? That everyone will have fun!I will just sit here This is often easier said than done, because no two gamers – players, GMs, designers – see things exactly the same way. How to Be a GURPS GM: Managing Expectations is a collection of short-but-pithy essays on getting everybody on the same page regarding such matters as realism, power level, dice vs. drama, and rules vs. roles. Like its parent, How to Be a GURPS GM, it puts GURPS first but its advice is nigh-universal. Play nice! — Store Link: http://www.warehouse23.com/products/SJG37-0366
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-23-2021, 08:41 AM | #2 |
Join Date: Feb 2007
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Re: How to Be a GURPS GM: Managing Expectations
This is a great idea!
I don't recall seeing something like this from any other company.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
04-23-2021, 08:52 AM | #3 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Re: How to Be a GURPS GM: Managing Expectations
An instant purchase. Like the introduction. Expect to enjoy the rest too!
edit: Read about 70% of the book which interested me the most. All good stuff. Well worth the price. Last edited by finn; 04-23-2021 at 10:03 AM. |
04-23-2021, 08:53 AM | #4 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: How to Be a GURPS GM: Managing Expectations
"This Is Not a Reality Simulator"
I love it. |
04-23-2021, 01:03 PM | #5 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: How to Be a GURPS GM: Managing Expectations
I also like how you keep referencing sections of the Basic Set that have been there all along, but which lots of people maybe haven't really paid enough attention to.
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04-23-2021, 01:12 PM | #6 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How to Be a GURPS GM: Managing Expectations
Thank you.
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I expect to get grumped at for that assertion, but it's my sincere belief. ;) The Basic Set has surprisingly solid advice for GMs. The biggest problem is finding it in almost 600 pages of content.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-23-2021, 03:50 PM | #7 | ||
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: How to Be a GURPS GM: Managing Expectations
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Jokes aside, I bought without thinking twice. Enjoying reading so far.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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04-24-2021, 08:47 AM | #8 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: How to Be a GURPS GM: Managing Expectations
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GRUMP GRUMP GRUMP grump grum gru gr g... ;) Last edited by hal; 04-24-2021 at 08:59 AM. |
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05-01-2021, 02:31 AM | #9 | |||
Join Date: Aug 2004
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Re: How to Be a GURPS GM: Managing Expectations
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Yep, they're three versions of the same thing; the way I see it, their names are descriptive of typical instances of the skills, but any given instance might be the base for a hobby, or a profession, or a field of expertise, or all of these, depending on its specifics. Incidentally, that section ("Read Rules, Not TItles") is a nice surprise, and my favorite part of Managing Expectations. It's a great one-stop shop for clearing up a lot of questions, misunderstandings, and wrong assumptions.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) Last edited by tbone; 05-01-2021 at 02:32 AM. Reason: typo |
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05-01-2021, 10:19 AM | #10 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: How to Be a GURPS GM: Managing Expectations
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First, many gamers want to play realistic games. Second, even cinematic and fantastical games rely on a backbone of realism to cover matters that are not specifically altered by the fantabulism of the setting. Accordingly I would urge you and other GURPS writers to not be too blithe about dismissing the importance of simulation. |
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how to be a gurps gm, managing expectations |
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