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#1 |
Join Date: May 2010
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In the first worldline to be given the Microworld designation, something happened in 1892 to shrink everyone down by a factor of about 70. In Microworld-2, by contrast, the people are normal-sized, and it's the Earth, indeed the entire solar system, that's 1/50th the size of their Homeline counterparts.
Unlike Microworld-1, the point of divergence for Microworld-2 is difficult to determine, but appears to predate the invention of writing at a minimum. In spite of this, Microworld for the most part has the same nation-states, major languages, and major religions as Homeline, making it a high-inertia parallel on par with the United States of Lizardia. For example, the membership of Microworld-2's United Nations is almost identical to that of Homeline in 1998, with the sole exception of Palau. The Vatican is still legally a sovereign state, though it essentially consists of St. Paul's Chapel and the attached priory, where the Pope lives with his (single) Swiss Guard. The dominant calendar system numbers years as AD or CE (depending on personal taste), but thanks to Microworld-2's much shorter years, the current date is reckoned to be in the 142nd century. Though Microworld-2's population has been estimated at just under 2.4 million, and it appears to have had a proportionately smaller population throughout its history, the number of famous historical figures with Microworld-2 counterparts is much higher than 1 in 2500. The same seems to apply to famous works of literature, though it also appears that with fewer scribes to preserve them, many texts survived only in fragments. In fact, the scriptures of Judaism and Christianity are the only texts from the ancient Mediterranean that survive in full, though a nearly-complete copy of the Iliad was discovered in the previous millennium in Egypt. Such texts as do survive tend to be very close to their Homeline counterparts, with some peculiarities. For example, the Microworld-2 counterpart of The Book of Numbers is known in English as The Book of Eremos (from the Greek word for "desert"), and opens by purporting to give a complete list of every individual military-age male among the Israelites at the time. Many details of Microworld-2's history are murky. In fact, during the early modern period, it became fashionable for European scholars to dismiss any events from before the reign Charlemagne as "semilegendary" if not outright mythical. In France, it was denied that the Romans had ever conquered Gaul, and the surviving fragments of Caesar's Commentaries were dismissed as forgeries intended to help justify Charlemagne's claim that his empire was a continuation of Rome's. Meanwhile in Spain it was argued that there was no reason to think the bridge across the Strait of Gibraltar was built by the same people who built the one spanning the Strait of Messina, and that in fact the Gibraltar bridge had in fact been built by (pre-Arab) Spaniards. While such notions are now considered fringe thanks to the work of Microworld-2 archaeologists, they reflect a paucity of literary sources which is proving very frustrating for Homeline researchers trying to make sense of Microworld-2. At first glance, timeline of technological development on Microworld-2 also seems to closely mirror Homeline's, in spite of Microworld-2 having far fewer people to work on research and development. In GURPS terms, this may reflect a high proportion of individuals with the Gadgeteer advantage. On closer examination, Microworld-2 often seems to lag Homeline slightly, though this may simply be due to its inhabitants having less reason to want certain technologies. For example, the first test of a nuclear weapon on Microworld-2 wasn't until 50 local years after the end of WWII, and the hydrogen bomb was never developed. The Pacific theater of that war was conducted largely in the air, without aircraft carriers, and to most people the term "aircraft carrier" refers to the helicopter carriers that played a prominent role in the Vietnam War. "Jet carriers" are a post-Vietnam War development which have only ever been deployed by the United States, and they're mostly known as a favorite target for attacks on wasteful military spending. Perhaps the most interesting case of Microworld-2's technological development is in spaceflight. While budgets are proportionately smaller, Microworld-2's earth has an escape velocity of less than 1 mile per second, making space travel much easier. It's this fact allowed Microworld-2's Neil Armstrong to land on the Moon in a single-seat, single-stage-to-orbit rocket plane. And the divergence between Microworld-2 and Homeline in the area of spaceflight appear to have grown over the last two local centuries... TO BE CONTINUED (Or, ya know, chime in with your own contributions.)
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Last edited by Michael Thayne; 12-19-2024 at 10:22 AM. |
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#2 | |
Join Date: Jan 2014
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Adding to that, would they even have the same relationship to a year that regular humans do? Everything else about them is normal; surely that means that their lifespans are measured in centuries or millennia (one micro century is two years in homeline time), not years.
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Oh boy, GURPS! That's where I'm a Viking! |
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#3 | |
Join Date: May 2010
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This does raise some questions about how agriculture works, admittedly, but it's not quite as ridiculous as years lasting only about 7 days.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
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#4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Fun facts about Microworld-2:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#5 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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This is the kind of place that made Infinite Cabal's instance of Infinity mutter darkly about "postmodern explanations." and leave the worldline alone.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#6 | |
Join Date: May 2010
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
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#7 | |
Join Date: Jun 2006
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-- MA Lloyd |
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#8 | |
Join Date: May 2010
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However, I want to keep inverse square universal gravitation. In a pre-rocketry worldline throwing out Newtonian physics and handwaving what's replacing it might be fine, but I want to be able to do the math on things like Neil Armstrong's much-easier trip to the Moon.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Last edited by Michael Thayne; 12-19-2024 at 04:06 PM. |
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#9 |
Join Date: Dec 2007
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Hydroelectricity and water mills are off the table. Wait...does it still have the same temperature bands or is the whole world temperate?
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#10 |
Join Date: May 2010
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I'm not sure I follow? As long as Earth remains spherical, sunlight will hit the poles at a different angles than it hits the equator. Realistically the climate dynamics might not be exactly the same but I don't know that it would result in the whole world being temperate. And absent greatly reduced rainfall on land I don't know how you end up without any hydropower at all, though you'd certainly have far fewer good locations for it.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
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Tags |
infinite worlds, microworld |
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