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#1 |
Join Date: Jan 2006
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Note: Do not attempt this in high-realism games.
Last night my luchadora street urchin body slammed a rat swarm in order to do some large area injury. We did not find any body slamming rules in Basic, and were trying for speed, so we went with "Thrust damage +2, large area, based off of wrasslin', counts as an all out attack." In the cold light of day, it seems to me this might actually just be a standard slam attack, with the target braced on a hard object, at a speed somehow calculated from max jumping height... ...I also seem to recall "falling on top of someone rules," those might be even better. Are there published body slamming rules? How would you folks handle this? |
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#2 |
Join Date: Jun 2005
Location: Lawrence, KS
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The slam is a standard attack in volume 2 of the Basic Set. Look in the first chapter on combat, near the end of the section on unarmed combat.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 |
Join Date: Sep 2004
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The new DF rules for slamming are a bit easier to use:
New (DFRPG Exploits p.40): thr-2, modified /per die/ by velocity off the Speed/Range table 1 yard = -2 per die 2 yards = flat 3-4 yards = +1 per die |
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#5 |
Join Date: Nov 2008
Location: Yukon, OK
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Also consider the Trampling rules.
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#6 |
Join Date: Jun 2013
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Without a jump, a body slam can probably be approximated as a fall from 1/2 your height. For an SM+0 character, that's 1 yard and a velocity of 5. For a beefy ST 14 or so luchador, that's 0.7d of falling damage to him, and I'd probably double it for the rats if they're on relatively unyielding ground (they probably break his fall enough he doesn't get the damage doubled, fortunately), to 1.4d. That's roughly 1d-1 cr to him, 1d+1 cr to the rats. If he jumps first, he adds his jump height to the starting height of the fall; without something to springboard off of, and assuming Basic Move below 8 and Jumping-14, and jumping without a couple seconds to prepare (that is, jumping in combat), you'd add 16", and will boost to roughly 5.5 yards/second, which you would be justified in rounding up to 6 (after all, a 1 yard fall only has a velocity of around 4.6 yards/second, but GURPS rounds this up to 5). That's 0.84d and 1.68d, respectively, for 1d-1 to the luchador and 1d+2 (or 2d-1) to the rats.
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#7 |
Join Date: Sep 2018
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Yeah I would have called it a slam but win or lose you end up on the ground. I'd compare he damage to a trample attack and make it do at least as much damage. You shouldn't get penalized for having a little wrestling flare.
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#8 |
Join Date: Jan 2006
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#9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I wouldn't have gone with "Large Area damage" but otherwise I'm with you on the Wrestling based 'body' Slam.
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#10 | |
Join Date: Jan 2006
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We also called it an all-out attack, which seems fair, and large area injury, which also seems fair for slams but I'm not sure is RAW. In any case, it seems we muddled our way though fairly close, and it was the second most awesome lucha move of the night, so I'm happy with it. Would you folks change anything if Technical Grappling was being used? (We weren't but I'm curious about it.) Does Technical Grappling need a Lucha supplement? |
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Tags |
body slam, move-and-attack, slam, technical grappling, wrestling |
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