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#11 |
Join Date: May 2018
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So unless I pay 50% more I can't really use Super Jump's slam, right? Then it is actually overpriced, isn't it? It barely improves the character yet it costs the same as a level of ST or Magery.
Anyway, how much would Bouncing would be worth if it only gave the ability to slam into something harmlessly? Without the bouncing effect that would only fit Elastic Man and Mr Fantastic? |
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#12 | |
Join Date: Nov 2008
Location: Yukon, OK
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For low levels it may be cheaper to buy limited DR (Crushing only and slams only) but since the damage could go up geometrically it would be cheaper to buy Bouncing at some point.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#13 |
Join Date: May 2018
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Ouch... Yeah, it seems I'll have to think of something else, I don't have the budget for that.
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#14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Super Jump definitely not right for all builds but than neither is anything else. I just wanted to try and address your feeling it was way overpriced
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#15 |
Join Date: Sep 2004
Location: Canada
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Three or four levels of superjump turn into a very high Move, particularly if you have a good base land Move and a little Enhanced Ground Move (which factor into jump distance).
For dedicated super-slammers of all kinds I recommend buying IT:DR (Collisions Only, -60%) along with some regular DR similarly limited. Lots of HP are also good. I successfully body-slammed a Big Bad Vampire to death with my werewolf via ~ 2 levels of super jump, a level of Enhanced Ground Move, good base Move, and ~30 HP, and a relatively low amount of DR. It was worth spending some of my HP to keep hammering on that vampire and knocking him over.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#16 | |
Join Date: Jan 2015
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I think I finally get what you mean. Super Jump 2 [20] allows somsone with Move 5 do a broad jump of 9 yards from stationary position, that's close to the speed they would have with Enhanced Move 1 [20]. Someone with Move 8 would jump 17 yards, slightly above E.M. 1 speed. Am I right that this was your argument? Last edited by Sorenant; 06-05-2018 at 07:21 PM. |
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#17 |
Join Date: Sep 2004
Location: Canada
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As mentioned, it was a werewolf (Werewolf the Apocalypse style, big wolf-man not big wolf). Leo was a good guy :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#18 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#19 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#20 |
Join Date: Jan 2015
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Tags |
drop kick, flight, pounce, slam, super jump |
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