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Old 09-24-2022, 05:07 PM   #1
agentJ
 
Join Date: Apr 2021
Default Spells & Talents

How do you guys keep track of cost of spells, how long they last, how much to renew, and what talents do? I am trying to do my characters on 3x5 index cards but am having trouble figuring out how to fit all of that info on the card. Thoughts?
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Old 09-24-2022, 08:29 PM   #2
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Spells & Talents

Hi,
One my character sheet I put write a list of all the spells the wizard knows. For each I have the following columns: Spell Name, Type, ST Cost, Duration, Notes. The notes are just functional details in short hand.

I looks like this:


Name Type Cost Duration Notes
3-Hex Fire C 2 12 turns 2 or 4 dmg. DX -2 if standing in fire.
Summon Bear C 4+1/turn maintain summon a brown bear: ST30 DX11 Bite 2+2 Armor -2
Rope C 2 12 turns DX-2 immediate. DX-1/turn. MA/2. 3/DX to escape.
Sleep T 3 hours until shaken for 2 turns or injured. MAX ST<20.
Blur T 1+1/turn maintain DX -4 to strike your target


I guess you would need to squeeze that on the back of your card. I prefer a full sheet of paper per character so you have room for equipment, spells, talents, weapons and so on.

Looks like this web page eats all the spaces that I used to line up the columns.

Last edited by Axly Suregrip; 09-24-2022 at 08:33 PM.
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Old 09-25-2022, 08:50 AM   #3
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Spells & Talents

Most spells and talents are easily memorized after a short while.

I write spells with this format:
[Spell Name], [IQ][(type)], [concise description of effect/ability if helpful to have handy], [duration if not already described], [casting cost]+[maintenance cost], [page reference]

like so:
Breath Fire, 12 (T), show or 2 fatigue for bonus 2d T attack, costs 1/3+1, p.24
I just write talents down with the talent name and page reference.
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Old 09-25-2022, 10:17 AM   #4
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Spells & Talents

Quote:
Originally Posted by Shostak View Post
Most spells and talents are easily memorized after a short while.

I write spells with this format:
[Spell Name], [IQ][(type)], [concise description of effect/ability if helpful to have handy], [duration if not already described], [casting cost]+[maintenance cost], [page reference]

like so:
Breath Fire, 12 (T), show or 2 fatigue for bonus 2d T attack, costs 1/3+1, p.24
I just write talents down with the talent name and page reference.
I'm surprised that you would have the Breathe Fire Spell handy as an example. LOL!

I have a sheet that tracks turns and the phase of each turn. I check them off as the game progresses. To the right of each turn, I have notes that states which character cast timed spells and other pertinent info. It's a work in progress.
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Old 09-27-2022, 09:37 PM   #5
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Spells & Talents

Quote:
Originally Posted by agentJ View Post
How do you guys keep track of cost of spells, how long they last...?
Not quite answering your question, but here goes.

I use this during game play:

I take a dry marker monthly calendar and label it 1 to 28.

Then as the game action starts, that becomes turn 1.

If on turn 4 my wizard casts a fire in a hex, I note that in #4 box and then in number #17 box I note Fire goes out.

If she summons a bear, I note that in the appropriate box. And each turn I note if it was renewed 1.

It's also good for keeping track of wounds, fatigue and other significant turn events (like someone dying).

Of course, this is a master board, so the other players are also using it for their reference.
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Old 09-28-2022, 05:42 AM   #6
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Spells & Talents

Quote:
Originally Posted by JohnPaulB View Post
Not quite answering your question, but here goes.

I use this during game play:

I take a dry marker monthly calendar and label it 1 to 28.

Then as the game action starts, that becomes turn 1.

If on turn 4 my wizard casts a fire in a hex, I note that in #4 box and then in number #17 box I note Fire goes out.

If she summons a bear, I note that in the appropriate box. And each turn I note if it was renewed 1.

It's also good for keeping track of wounds, fatigue and other significant turn events (like someone dying).

Of course, this is a master board, so the other players are also using it for their reference.
That works well.

I made a sheet that has the turns as rows and the phases of the turn as columns with a note/comments column at the end. As the phases within a turn are complete, I check them off. If someone casts a time expiring spell, I jot it down in the notes/comments for that turn. So far, so good.
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