02-07-2008, 07:45 PM | #41 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Examples of 4e Combat
Comment on Ranged 2:
You might want to consider changing this from a head-shot insta-kill to a chest shot. Give him a bolt-action .338 a choice of ammo, and make him either a worse shot or farther away. First shot to Vitals with AP ammo, done as he gets from front door to his car. 9d+1(2) will do 31 pts of damage to effective DR18. That's 13 penetrating, either x3 for vitals or x1/2 for pi- (from the AP). The x3 is probably a killing shot; the x1/2 is 6pts of damage, enough for a major wound. alternately, you can make the first shot regular, hit the armor, and be stopped. The DR23 trauma plates are penetrated, but the DR12 vest is not. If the roll was kinda-good (say, 34pts instead of an average 31), one could rule that since 10pts of damage was stopped by the flexible tactical vest, one point of blunt trauma damage was suffered. (p. B379) Then the guy has to reload, and he selects an AP bullet, and whammies the guy to the torso through a car window or something.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
02-07-2008, 08:07 PM | #42 |
Join Date: Apr 2006
|
Re: Examples of 4e Combat
If such an example were to be created, it should be separate from the existing one. I like it as is, because it is short and to the point, that point being that rifle combat in GURPS can kill you very quickly.
|
02-07-2008, 08:14 PM | #43 | |
Join Date: Aug 2004
Location: Hannover - Germany
|
Re: Examples of 4e Combat
Quote:
Because i recently discussed this part, i think the rule is meant to give the combatant the consciuos option to strike a random location, not to replace the torso default. B398 under torso says that "If you dont specify a hitlocation, you are attacking the torso", B400 says nothing about that part getting overruled, just that "random" is also a valid hitlocation. I just would not allow aimed attack at random locations at all, but that isnt supported by the RAW. EDIT: added the not in the last sentence i forgot while typing the post. Last edited by Woodman; 02-08-2008 at 05:37 AM. |
|
02-07-2008, 11:50 PM | #44 |
Join Date: Feb 2008
Location: Virginia, USA
|
Re; Examples of 4e Combat
This may seem like a nit since it doesn't affect the flow of combat at all. Still....
In Close Cbt #2, the introductory sentence says that the higher DX goes first since they have the same Basic Speed. Except that in this example they don't. Green has 6.50 vs Red has 6.00. Just thought I'd mention it. -- The Bearded One |
02-08-2008, 01:04 AM | #45 | |||
Join Date: Aug 2004
Location: Los Angeles
|
Re: Examples of 4e Combat
Quote:
Quote:
I'm kind of on the fence now - I think I may go back through the initial nine and only use random Hit Location for those examples where the "roll" indicated a non-Torso hit anyway, and change the others to reflect Torso as the default target. Anyone think that's a step backwards in terms of "utilizing every RAW option possible"? Quote:
There's already a lot of examples I'd like to work on for this, but I was also thinking I'd like to do a similar project but on the other end of the spectrum - instead of "every RAW option possible", do "quick and dirty GURPS" using as few options as possible (a couple of folks have mentioned that reading these examples makes them "want to play D&D", which is most emphatically not what I was going for!)
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
|||
02-08-2008, 05:48 AM | #46 | |
Join Date: Aug 2004
Location: Hannover - Germany
|
Re: Examples of 4e Combat
Quote:
On a side note, this specific rule isnt marked as optional, it seems to be just a normal combat option so i dont see it as any more optional then the rest of the hitlocation rules. |
|
02-08-2008, 06:32 AM | #47 | |
Join Date: Aug 2005
Location: Göteborg, Sweden
|
Re: Examples of 4e Combat
Quote:
__________________
Bjork RPG supplement addict - mistake them for literature... |
|
02-08-2008, 09:43 AM | #48 | |
Join Date: Jul 2006
Location: Capital City, Germany
|
Re: Examples of 4e Combat
Quote:
By the way, very nice combat examples - just the thing I was looking for to present to my players - but I have always been to lazy to do it myself. |
|
02-08-2008, 09:54 AM | #49 |
Join Date: Jul 2007
Location: San Antonio, TX
|
Re: Examples of 4e Combat
Mook:
Out of curiosity, are you interested in running "arena matches"? Pit one character against another, and see what comes out? Keep a log so people can see what happened and how the rules worked? I imagine that if you want to get crazy, we can start demonstrating Martial Arts abilities (techniques, etc.) as well as optional rules... but not all at once. If you want to get REALLY crazy, we can demonstrate really chambara-crazy stuff, cinematic fights (one vs. many, one vs. one cinematic), or even supers stuff (though I'm no good with supers, I think...)
__________________
She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 02-08-2008 at 10:09 AM. |
02-08-2008, 12:43 PM | #50 | |||
Join Date: Aug 2004
Location: Los Angeles
|
Re: Examples of 4e Combat
Quote:
Quote:
Quote:
Regarding Martial Arts - from a GM/gamer point of view, I can't wait to read through it; from the point of view of incorporating it into combat examples, I'm dreading it. : ) -- I do have a question/comment on firearm scopes, from Ranged Example Two. The rifle has an Accuracy of "6+3", which I understood as: Turn 1: Aim (get +9 from weapon Acc and scope) Turn 2: Aim (+1 for Aiming) Turn 3: Aim (+1 for Aiming) TOTAL Bonus: +11 But I think now this should be: Turn 1: Aim (get +6 for weapon Acc, +1 for scope) Turn 2: Aim (+1 for Aiming, +1 for scope ) Turn 3: Aim (+1 for Aiming, +1 for scope) TOTAL Bonus: +11 So just by luck I think I got the correct total bonus even though in my head I had it wrong. Assuming the +1 for continued Aiming and the +1 for the scope do progress concurrently like that, I'll rewrite a little to include those calculations in the example.
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
|||
Tags |
examples, tutorial |
|
|