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Old 06-08-2010, 05:19 PM   #3
jacobmuller
 
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Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Skill Adaptation Perk

TQ.
It is my specific intent to turn brawling into Judo, minus the finesse, the throws, the holds, the defensive bonuses... New-age of war, post apocalypse, and all the masters died. Likewise with swords but not so many Perks.

NUKE [4]
The title is a contrived play on words, Nahe – Ubung – Kunst - Erdrucken: close – exercise – art – crushing, suggesting an escalation in power from the law-enforcement style TNT.
It is included in the Olympic Games as a sport but it is a serious combat style for battle-suits.
All Guards personnel begin training in Nuke’s direct, simple skills during Basic Training. Training includes hands-on drills that involve multiple opponents, armed attackers, and “mob engagements.” Unarmed techniques taught are few, brutal and chosen for relative ease of use in battlesuits. The armed skills borrow heavily from historic fencing styles but have lost all finesse. The style is finished off with simple lessons in disarming, weapon retention and improvised weapons. Advanced training progresses into grappling and ground-fighting tactics. Nukers engage with a punch, kick, grapple, or grab, followed by a Takedown attempt. Free Fall opens Nuke to use in microgravity, common aboard starships in combat.
• Skills: Shortsword; Brawling; Battlesuit.
• Techniques: Arm Lock; Disarming (Brawling); Elbow Strike; Knee Strike; Armed Grapple (Shortsword); Back Strike (Shortsword); Choke Hold (Shortsword); Close Combat (Shortsword); Counterattack (Shortsword); Disarming (Brawling or Shortsword); Feint (Shortsword); Ground Fighting (Brawling or Shortsword); Kicking; Knee Strike; Retain Weapon (Shortsword); TA (Shortsword Swing/Arm); TA (Shortsword Swing/Neck); TA (Shortsword Swing/Skull); TA (Shortsword Swing/Face); TA (Shortsword Swing/Neck); Trip.
• Perks: Clinch; Improvised Weapons (Brawling); Suit Familiarity (Battlesuit); Quick-Sheathe (Shortsword); Quick-Swap (Shortsword); Sure-Footed (Uneven); Off-hand Weapon Training (Shortsword).
Optional Traits
• Advantages: Combat Reflexes; Fit or Very Fit; 3D Spatial Sense; Perfect Balance; Games (Shortsword Fighting).
• Disadvantages: Bloodlust; Overconfidence.
• Skills: Free Fall; Fast-Draw (Knife); Knife; Tonfa; Acrobatics; Jumping; Wrestling.
• Perks: Brakefall; Arm Crock; Choke Out; Clothes-Line; Trap.
• Techniques: Breakfall*; Arm Lock*; Choke Lock*; Counter Attack; Ground Fighting (Brawling); Low Fighting; Neck Snap; Push Kick; Stamp Kick; Sweep*; Trip*. *Requires Perk.
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