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Old 06-08-2010, 03:20 PM   #1
Frost
 
Join Date: Dec 2007
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Default Re: Spaceships Questions: Guns

Quote:
Originally Posted by jacobmuller View Post
Infinite range? have cannon rounds include a time limiter to detonate them if they fail to hit within a reasonable time. It can be switched off for bombardment of sessiles
I actualy think that this is pretty much reasonable. Given that although cannon rounds have a theoreticaly unlimited rainge and practicaly a very limmited rainge (the consensus so far) there exists a possibility of collateral dammage that more cautious planners may want to address.
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Old 06-08-2010, 04:27 PM   #2
Langy
 
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Default Re: Spaceships Questions: Guns

Quote:
Infinite range? have cannon rounds include a time limiter to detonate them if they fail to hit within a reasonable time. It can be switched off for bombardment of sessiles.
To be honest, it's not that big of a problem. There's already tons of junk soaring through space - and space is a big place.
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Old 06-08-2010, 04:51 PM   #3
jacobmuller
 
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Default Re: Spaceships Questions: Guns

You're both right - it'd be really easy to include as a feature but highly unlikely to be included, until they actually manage to accidentally shoot something they shouldn't have, perhaps themselves.

I mean, what are the chances of hitting, and getting a one-shot kill, with a 22Rimfire at a range of 1 mile? But it has happened. The chances of cannon rounds hitting something they shouldn't are far less likely, but if you have a battle out by Jupiter and push 3,000 20mm cannon rounds in the direction of Earth's orbit, they might do something nasty, eventually.
Murphy's Rules of Combat: the most accurate incoming fire is friendly fire?
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Old 06-08-2010, 05:07 PM   #4
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Spaceships Questions: Guns

Quote:
Originally Posted by Langy View Post
To be honest, it's not that big of a problem. There's already tons of junk soaring through space - and space is a big place.
It's true, but it's still a pretty likely feature. I think quite a lot of modern AA munitions have something similar to keep misses from falling back on unintended targets.

Of course, if you're playing in 'space is big', you're not too likely to have guns anyway, because their effective range is a joke.
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Old 06-08-2010, 04:50 PM   #5
David Johnston2
 
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Default Re: Spaceships Questions: Guns

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Originally Posted by Frost View Post
I actualy think that this is pretty much reasonable. Given that although cannon rounds have a theoreticaly unlimited rainge and practicaly a very limmited rainge (the consensus so far) there exists a possibility of collateral dammage that more cautious planners may want to address.
Salty language:

http://www.youtube.com/watch?v=hLpgxry542M
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