[DF] Risky Potions
One thing I've been contemplating for my DF setting is the notion of risky potions. The potions in question would be either buff potions or healing potions. However I have found myself completely lacking in ideas. I have benchmarked that the numeric effects (but never duration) of the potion be increased by 1.5 to 2 times, with a cost increase of 1.2 to 1.5 times. These potions would be made by races that don't care so much about the side effects (and never by humans; if this setting was anything other than a DF one normal potions would probably have side effects for non-human races). Since the world isn't very cosmopolitan (aside from humans being everywhere) such potions would only be available in select places.
So, suggestions?
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