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Old 05-25-2010, 06:13 PM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

Quote:
Originally Posted by Langy View Post
With such large modifiers, you really need to use multiplicative modifiers in order to get balanced point costs.
Actually, if you're on a logarithmic scale, you explicitly don't want to use multiplicative modifiers.
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Old 05-26-2010, 12:37 PM   #22
TJA
 
Join Date: Oct 2004
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

Could you write down, how exactly you image that Scale advantage to be used and priced?
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Old 05-26-2010, 01:04 PM   #23
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

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Originally Posted by TJA View Post
Could you write down, how exactly you image that Scale advantage to be used and priced?
Something along these lines:
Quote:
Increased Power Scale: 500 points per level
Increases the character's damage scale by one step -- for a base character, HP become dHP, damage becomes dDam, DR becomes dDR, ST becomes dST. For characters at different scales, this is equivalent to multiplying damage, DR, and HP by 10, lifting ability by 100. Any powers that affect a specific mass will also be increased by the same ratio as lifting ability. Note that dST is not precisely the same as multiplying ST by 10 -- dST 10 has a thrust damage of 1d-2 (dDam), not 1.1d (dDam). At the GMs discretion, partial levels of IPS are allowed -- IPS (x2) costs 150, IPS (x5) costs 350, and in general the cost is 500 * the common logarithm of the ratio.
Exact pricing is a matter of tastes; I didn't use the traditional range/speed chart because it's actually slightly messy. This doesn't fix the 'ST vs Innate Attack' problem, and in fact it makes the problem a bit worse, since most ST-based weapons aren't usable on a dDam scale.
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Old 05-26-2010, 05:27 PM   #24
cultureulterior
 
Join Date: Oct 2007
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

Why not simply run superhero games using the spaceship rules instead?- they seem a lot more coherent for high power levels- and most superheroes are just small living spaceships, which SS7 allows for.
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Old 05-26-2010, 06:49 PM   #25
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

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Originally Posted by cultureulterior View Post
Why not simply run superhero games using the spaceship rules instead?- they seem a lot more coherent for high power levels- and most superheroes are just small living spaceships, which SS7 allows for.
Er, just a few possibilities:
-Spaceships don't have point values.
-The spaceships rules aren't designed for second-by-second play.
-The spaceships rules are actually rather incoherent.

Also, if you did do that, you'd have your 'superheroes' blasting holes through one another's critical body parts with beam weapons from beyond unassisted visual range. I don't know what superheroes you're used to, but I don't think that's typical of the genre.
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