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#21 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#22 |
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Join Date: Oct 2004
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Could you write down, how exactly you image that Scale advantage to be used and priced?
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#23 | ||
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Quote:
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#24 |
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Join Date: Oct 2007
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Why not simply run superhero games using the spaceship rules instead?- they seem a lot more coherent for high power levels- and most superheroes are just small living spaceships, which SS7 allows for.
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#25 | |
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Join Date: Jul 2008
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Quote:
-Spaceships don't have point values. -The spaceships rules aren't designed for second-by-second play. -The spaceships rules are actually rather incoherent. Also, if you did do that, you'd have your 'superheroes' blasting holes through one another's critical body parts with beam weapons from beyond unassisted visual range. I don't know what superheroes you're used to, but I don't think that's typical of the genre.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| cost, points, scale, spaceships, supers |
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