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#1 |
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Join Date: Jun 2006
Location: On the road again...
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My search-fu sucks, because I know this has been addressed elsewhere.
Two characters: A tank with effective ST 50, and a psi with Telekinesis 25 and Binding 25 (with Malediction and One-Shot). The psi attempts to grapple the tank with either her TK or her Binding. Is there a way to make this effective by scaling the values proportionately so that the tank is not just shrugging off the telekinetic binding just by flexing on the first go? This is a super-hero game operating at around 1,000 points, and the Psi is sitting at 998 as-is; doubling TK and/or Binding is really not an option. P.S. The player I'm asking this for wants to know if he can add his TK to his Binding; both have the Psychokinetic power modifier, and the 'flavor text' of Binding indicates that it's a TK-stunt. My gut is to say "no", as it's already a version of TK in use, but I was wondering what the hive-mind thought.
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#2 | ||
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Join Date: Mar 2008
Location: Dallas, TX
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Quote:
Quote:
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#3 |
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Join Date: Sep 2004
Location: Canada
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Multiple psichokinetic powers can be in effect as long as the player hasn't purchased them as Alternative Abilities.
The only issue with using TK and Binding at the same time is number of actions available. Apply Binding - Attack action, takes one second. NPC gets to go, will likely attempt to break free. Concentrate to apply TK, TK gets to take an action. Which means that the target might escape the Binding before the TK can apply. Obviously this issue is removed if the PC has Compartmentalized Mind or Accelerated Time Rate. Incidentally, I would combine ST scores between the Binding and the TK normally, as per p392, Multiple Close Combat.
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| Tags |
| combat, grapple, high st, powers |
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