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Old 05-25-2010, 11:43 AM   #11
vitruvian
 
Join Date: Aug 2004
Default Re: [Supers][Spaceships] I/C/D/M Scale and points

Quote:
Originally Posted by TJA View Post
OK, i take it , that the point limit is only suggested for "starting" characters and that the scale limits (I/C/D/M) may be a more general applicability.

Right now, i am out of time, but will write again with a table that tries to unify the cost of those advantages.

I would like to hear comments on that ...
:)
It's been suggested before to put everything on the same log scale that Super-Effort ST and Damage Reduction already use... a search for logarithmic might find some of those threads. Here's one - http://forums.sjgames.com/showthread.php?p=824608

Basically, each 50 points spent on ST, DR, Innate Attack dice (you'd need to turn the types that don't cost 5 per die into enhancements/limitations), past level 20 bumps you up a level on the Speed/Range chart (30, 50, 70, 100, 150, 200, 300, rinse, repeat), with intermediate levels prorated.

So, 50 points bumps your ST 20 up to 30, or your DR 20 up to DR 30, or your 20d Burning or Crushing Attack up to 30d. And then it continues:

ST/DR/IA Cost
20 100
30 150
50 200
70 250
100 300
150 350
200 400
300 450
500 500
700 550
1000 600

This is the cost before any enhancements or limitations, of course, and you might want to look at whether enhancements like armor divisor are worth quite as much when you can multiply either raw damage or raw DR by a factor of ten with a flat 300 pt expenditure, but otherwise it should work fairly smoothly. It also completely replaces the Super-Effort rules for ST, of course.

And yes, I do include HP with the ST bought this way. It's the consolation for brick/tank types for the fact that the Innate Attack blasters still start off doing more damage for fewer points at the lower end of the scale.
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