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#11 | |
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Join Date: Aug 2004
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Quote:
Basically, each 50 points spent on ST, DR, Innate Attack dice (you'd need to turn the types that don't cost 5 per die into enhancements/limitations), past level 20 bumps you up a level on the Speed/Range chart (30, 50, 70, 100, 150, 200, 300, rinse, repeat), with intermediate levels prorated. So, 50 points bumps your ST 20 up to 30, or your DR 20 up to DR 30, or your 20d Burning or Crushing Attack up to 30d. And then it continues: ST/DR/IA Cost 20 100 30 150 50 200 70 250 100 300 150 350 200 400 300 450 500 500 700 550 1000 600 This is the cost before any enhancements or limitations, of course, and you might want to look at whether enhancements like armor divisor are worth quite as much when you can multiply either raw damage or raw DR by a factor of ten with a flat 300 pt expenditure, but otherwise it should work fairly smoothly. It also completely replaces the Super-Effort rules for ST, of course. And yes, I do include HP with the ST bought this way. It's the consolation for brick/tank types for the fact that the Innate Attack blasters still start off doing more damage for fewer points at the lower end of the scale. |
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| Tags |
| cost, points, scale, spaceships, supers |
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