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Old 05-23-2010, 05:21 PM   #1
patapwned24
 
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Default Re: Why Munchkin Cthulhu 4?

although cthulhu is definatley now my favorite i do not like the cultist ending rule and rarely play with it in my games i think it ends the game to fast but the dungeons at least in my opinion will add a much needed change
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Old 05-23-2010, 06:15 PM   #2
Andrew Hackard
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Default Re: Why Munchkin Cthulhu 4?

Quote:
Originally Posted by patapwned24 View Post
although cthulhu is definatley now my favorite i do not like the cultist ending rule and rarely play with it in my games i think it ends the game to fast but the dungeons at least in my opinion will add a much needed change
"Ending the game too fast" is not a complaint we hear very often about Munchkin...
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Old 05-23-2010, 08:37 PM   #3
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Default Re: Why Munchkin Cthulhu 4?

nah its just that cultist rule my playgroup unanimously dropped that rule as well as the last non cultist goes up a level
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Old 05-23-2010, 09:12 PM   #4
Andrew Hackard
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Default Re: Why Munchkin Cthulhu 4?

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Originally Posted by patapwned24 View Post
nah its just that cultist rule my playgroup unanimously dropped that rule as well as the last non cultist goes up a level
You're welcome to play with any house rules you like, of course, but most of the people we hear from really enjoy those rules as a nice change from normal Munchkin.
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Old 05-24-2010, 08:29 PM   #5
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Default Re: Why Munchkin Cthulhu 4?

Why would you question a new set of dungeons!?! Even if you are not totally on board with the expansion, any set can be intergrated into whatever you play. My group finds it fun to use the dungeons with whatever we play.
We are foaming at the mouth to include the Cthulhu dungeons in to further our madness! We are still waiting for blank dungeons to be sold as well *hint hint*.
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Old 05-24-2010, 09:19 PM   #6
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Default Re: Why Munchkin Cthulhu 4?

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Originally Posted by Diddlymunchkin View Post
We are foaming at the mouth to include the Cthulhu dungeons in to further our madness!
You'll need to pick and choose a bit; several of the dungeons rely on having Cthulhu-specific cards in the game.

Quote:
Originally Posted by Diddlymunchkin View Post
We are still waiting for blank dungeons to be sold as well *hint hint*.
Blank cards aren't popular enough to justify the expense. Sorry.
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Old 05-25-2010, 01:04 AM   #7
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Default Re: Why Munchkin Cthulhu 4?

*sniffle* but but but.....awwww dang it!!
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Old 05-25-2010, 04:40 AM   #8
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Default Re: Why Munchkin Cthulhu 4?

Andrew, if blank cards are not popular enough to produce, would it be okay for Diddlymunchkin to just purchase another Dungeon expansion? They could make their own cards by placing white labels over the face and writing in their own dungeons for in-house play.

Any reason that could not work?

I hate to see a fellow Munchkinic cry, unless they are trying to keep me from winning ;)
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Old 05-25-2010, 07:46 PM   #9
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Default Re: Why Munchkin Cthulhu 4?

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Originally Posted by Andrew Hackard View Post
You'll need to pick and choose a bit; several of the dungeons rely on having Cthulhu-specific cards in the game.

Blank cards aren't popular enough to justify the expense. Sorry.
will there be a 4th song of madness.
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Old 05-25-2010, 08:02 PM   #10
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Default Re: Why Munchkin Cthulhu 4?

The German version of Munchkin 6 has 2 blank dungeon cards, and if they do the same with Cthulhu 4 that is a possibility.
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