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Old 05-13-2010, 02:48 PM   #1
Cernig
 
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Join Date: Jun 2007
Location: Texas
Default [Thaumatology] Path/Book Magic

I'm working on revamping (sorry) my modern secret magic & monsters setting, Beyond The Veil, to include path/book magic.

Right now vamps, spirits, mythos creatures, shifters and fay get spell-like Powers they can learn as they become more powerful (master vamps, alpha weres, sidhe nobles, you get the idea) and Cabal human mages get 'Enochian' magic, which is essentially a variety of Powers that mimic spells too. All spell-like Powers for all "races" come with at least "requires FP or ER", often with more limitations especially at medium/low ability levels with those Powers.

But I want to introduce working magic at both lower CP totals and with a more subtle but potentially more powerful flavor, so Path/Book (effect shaping) Magic it is.

So I wanted to pick the Forummind for any new Rituals folks may have written up, for possible Paths (especially stuff like Wiccan/Druidic, Shamanistic, Quabbalistic and other "real world magic" Paths) or for Books suitable for a modern "occult secrets" game.

Can anyone help with ideas, examples etc?

If it helps any, right now there are three PC parties currently active: built on 250 cp human monster hunters; built on 400cp parahuman and human "MiBs" working to keep The Veil intact and preserving the secret occult world from mundane scrutiny; and a 700 cp planar and dimension hopping parahuman team comprising a Master Vamp, Sidhe Noble, Alpha Weretiger and a Nephilim (demi-angel) working directly for the Primus Illuminatus (Simon Magus) trying to stop Nazi cult mages from Antartica immanantizing the Estachon by unleashing the Great Old Ones).
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monster hunters, path/book magic, ritual path magic, thaumatology

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