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Old 05-11-2010, 09:51 PM   #11
Wood Golem
 
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Join Date: Apr 2009
Location: Metro Detroit Area
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by Ze'Manel Cunha View Post
And what's the advantage which allows you to position the TK force in the precise angle a yard in front of the target from 100 yards away?

Unless you're paying for Area Attack perhaps?

That's the point, without Remote Viewing, or some other similar advantage, you can't do that at all because you can't in any way shape or form actually hit the lock.
The PC initially invoking this thread has purchased the area effect with his TK. With this I'll allow as many fast-draws as he would like to make but at a cumulative penalty for each successive attempt. After the first failure... that's it - no more attempts for that round. When he goes to flourish his ability in the form of an intimidation using weapon art, all readied objects have to perform the exact same movement or he suffers a penalty for each object in independant motion.
I'd, of course, have no arguement about the whole distance thing if the character had an appropriate ability in the lines of ESP. But then he might need to buy into compartmentalized mind to effectively use them both at the same time!
You hit on a lot of the points I was trying to address. Thank you for all of your input!
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