Quote:
Originally Posted by Ze'Manel Cunha
And what's the advantage which allows you to position the TK force in the precise angle a yard in front of the target from 100 yards away?
Unless you're paying for Area Attack perhaps?
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Telekinesis. The TK manipulation moves to where you want it, and there's nothing about that that involves 'aiming'. You just will it there, and it goes.
Consider, if you were pointing out a small spot far away on a parking lot, would it be easier to do so accurately using a laser pointer, or by driving a remote-control car to the spot? TK moves like the car, not the laser dot.
Quote:
Originally Posted by Ze'Manel Cunha
That's the point, without Remote Viewing, or some other similar advantage, you can't do that at all because you can't in any way shape or form actually hit the lock.
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Well, probably not, but that's not going to give you a range penalty, it's going to outright deny you a Lockpicking roll.
Quote:
Originally Posted by Gudiomen
I draw a lot, I'm pretty decent at it, although I wouldn't call myself a professional, it's better than a lot of art I've seen around. As an amateur artist I can tell you that it's not "binary". Reality is rarely "binary". The loss of information from vision to brain is massive, every inch closer represents masses of information you don't loose. It makes a big difference.
In drawing, you often find yourself bending over the paper to see closely. And if distance made no difference, why would we have "zoom" features in drawing programs.
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Ok. So should Acute Vision give bonuses to drawing? Or at least to drawing without using zoom features or sticking your nose in the drawing pad?
Quote:
Originally Posted by Gudiomen
You take darkness penalties in melee, which is ENTIRELY because of visibility. You can still see the target, quite well from -6 up. Yet, the lack of discernment costs you skill.
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Certainly, and I'm not sure exactly why you take darkness penalties in melee. My guess would be that you, in fact,
can't see the target "quite well", but rather can see it quite poorly over most of that penalty range.
The visual effects of darkness and distance seem quite different, though, so I don't assume the game would treat them the same.