Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-2010, 07:00 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by Ze'Manel Cunha View Post
And what's the advantage which allows you to position the TK force in the precise angle a yard in front of the target from 100 yards away?

Unless you're paying for Area Attack perhaps?
Telekinesis. The TK manipulation moves to where you want it, and there's nothing about that that involves 'aiming'. You just will it there, and it goes.

Consider, if you were pointing out a small spot far away on a parking lot, would it be easier to do so accurately using a laser pointer, or by driving a remote-control car to the spot? TK moves like the car, not the laser dot.
Quote:
Originally Posted by Ze'Manel Cunha View Post
That's the point, without Remote Viewing, or some other similar advantage, you can't do that at all because you can't in any way shape or form actually hit the lock.
Well, probably not, but that's not going to give you a range penalty, it's going to outright deny you a Lockpicking roll.
Quote:
Originally Posted by Gudiomen View Post
I draw a lot, I'm pretty decent at it, although I wouldn't call myself a professional, it's better than a lot of art I've seen around. As an amateur artist I can tell you that it's not "binary". Reality is rarely "binary". The loss of information from vision to brain is massive, every inch closer represents masses of information you don't loose. It makes a big difference.

In drawing, you often find yourself bending over the paper to see closely. And if distance made no difference, why would we have "zoom" features in drawing programs.
Ok. So should Acute Vision give bonuses to drawing? Or at least to drawing without using zoom features or sticking your nose in the drawing pad?
Quote:
Originally Posted by Gudiomen View Post
You take darkness penalties in melee, which is ENTIRELY because of visibility. You can still see the target, quite well from -6 up. Yet, the lack of discernment costs you skill.
Certainly, and I'm not sure exactly why you take darkness penalties in melee. My guess would be that you, in fact, can't see the target "quite well", but rather can see it quite poorly over most of that penalty range.

The visual effects of darkness and distance seem quite different, though, so I don't assume the game would treat them the same.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
telegraphic attack, telekinesis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.