Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-2010, 05:20 PM   #11
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by Ulzgoroth View Post
Using TK to hit someone in the face isn't like sniping them in the face with a rifle. The rifle has be laid within a miniscule arc to actually hit. The TK just has to be positioned a yard in front of the target, and then the hit area is the same arc as it would be for an ordinary punch.
And what's the advantage which allows you to position the TK force in the precise angle a yard in front of the target from 100 yards away?

Unless you're paying for Area Attack perhaps?

Quote:
Originally Posted by Ulzgoroth View Post
Eh? If you say so. My quite limited experience was that you could feel whether you were putting enough or too little pressure on the cylinder, and when one of the pins had been defeated. If that isn't needed, then feel free to telekinetically pick a lock on the underside of a desk in a coal cellar 100 yards away that you can't see, while blindfolded...assuming you can get the picks into the lock in the first place.
That's the point, without Remote Viewing, or some other similar advantage, you can't do that at all because you can't in any way shape or form actually hit the lock.
Ze'Manel Cunha is offline   Reply With Quote
 

Tags
telegraphic attack, telekinesis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.