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#91 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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#92 |
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Join Date: Jul 2005
Location: in or about Tucson, Az
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#93 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
You have a character which is getting pummeled, looking around you don't see anyone. Standing anywhere from next to your character to 100 yards away amidst dozens of other people is someone with: TK ST 10, range 100 yards, +30% [65] I don't have any problem with the power in general, but I would find it complete silliness for a GM to say that there is no difference between pummeling someone from 1 yard away and from 100 yards away. If I had a player try that on me, or a GM make that type of ruling, I'd tell both of them that they're rules Munchkins trying to break the game and if we're not playing a Toon based game, then I'm not tolerating that type of Munchkin silliness. Mind you, I don't have any issue with the character having No Roll required for +100%, I just don't tolerate Munchkin rules exploits which gives them that bonus for free. How do you feel about Munchkin rules exploits? |
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#94 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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OTOH, a proproperly scaled SM+5 entity will not only have more Reach, but will also have SM+5 fists. And we all know that hitting an eye-sized target with a 16-yard explosion is no harder than hitting an SM0 target with it, because at this point, the impact zone is large enough to compensate any penalties. |
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#95 | |
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Join Date: Aug 2004
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Quote:
Or, in other words, if you're going to assess range penalties for Reach above 2, then also give characters the target's full SM as a bonus, since you're effectively treating their melee attacks as though they were ranged attacks in every other respect. It should even out exactly the same as if you just used relative SM in the first place. Edit: None of which is necessarily an argument for treating things the same way for Stretching, or especially TK, just for natural Reach due to your SM. Increased Range on TK could be cheap enough that I can see the argument that it rapidly becomes a munchkin rules exploit. Stretching I see less of an argument for, given that it's quite expensive for the additional Reach you get anyway, but I could probably be persuaded. Last edited by vitruvian; 05-10-2010 at 12:45 PM. |
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#96 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm now very curious about FAQ-type answers to the following:
a)Can Invisible melee attacks be Telegraphic? What's the effect if they are? b)Do "Ranged Melee" Attacks (like from TK) take Range penalties? |
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#97 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'd answer the former, but I'm not so brave now that Kromm said that TK TAs become visible. I'm unsure of the latter as, once again, there's little precedent, and Kromm's voice is needed.
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#98 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
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Which is how we got to our current tangent. |
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#99 | |
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Join Date: Nov 2009
Location: Oregon
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As for b) I don't really like how RAW handles long melee attacks (ie, polearms and jets). All attacks should take Range penalties. |
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#100 | ||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
Quote:
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| Tags |
| telegraphic attack, telekinesis |
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