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Old 05-10-2010, 11:24 AM   #11
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by Poonbahbah View Post
I can understand where your coming from Ze'Manel Cunha but I rather agree with vicky_molokh's statement.

In this I think we'll have to agree to disagree.
Sure, but to make sure, let me give you an example:

You have a character which is getting pummeled, looking around you don't see anyone.

Standing anywhere from next to your character to 100 yards away amidst dozens of other people is someone with:
TK ST 10, range 100 yards, +30% [65]

I don't have any problem with the power in general, but I would find it complete silliness for a GM to say that there is no difference between pummeling someone from 1 yard away and from 100 yards away. If I had a player try that on me, or a GM make that type of ruling, I'd tell both of them that they're rules Munchkins trying to break the game and if we're not playing a Toon based game, then I'm not tolerating that type of Munchkin silliness.

Mind you, I don't have any issue with the character having No Roll required for +100%, I just don't tolerate Munchkin rules exploits which gives them that bonus for free.

How do you feel about Munchkin rules exploits?
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telegraphic attack, telekinesis


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