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Old 05-06-2010, 09:09 AM   #15
reb
 
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Join Date: Feb 2009
Location: phoenix az
Default Re: Cool Backstory Syndrome

Quote:
Originally Posted by Not another shrubbery View Post
Not Eurasia?

oops...
As a player I almost always appreciate the little things that add authenticity to the setting... but as a GM, actually writing all that stuff down bores me to tears. I would much rather make broad outlines and wing the details as necessary. Consistency becomes the fly in the ointment :/

... or inconsistency, depending on which way you are looking.
thats me in a nutshell.
thats my strongsuit,when i start running a game my brain just kicks into overdrive and i surprise my self a lot of times.
just seems to make stuff just pop up when ''in'' game.
a lot of times i draw a blank when sitting by myself and thinking up detailed misc stuff is a serious hassle,that stops when i say game start and players are present and then the ideas don't stop.
i guess i'm one of those g.m's who like interaction and it's easier to mesh the background into the players you have when they are present.
plus you can tweek it to match the game ''in progress''.
i love winging it.
i just have a broad outline and let the details take care of themselves,then thats when the real work starts,when the players are doing something in game and the session ends and you have to work your keister off to prepare for the next session.
but then i have drive because i have a reason to do it.
it's alway nebulous and vague untill the players get involved.
i save my copious notes from the game and add the important facts to my world.
more towns and cities and villidges have ''popped'' up when i needed one to be somewhere when i did'nt have that section of my world detailed out,then it's there permanately.
wallah,world building on the fly!
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