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Old 05-05-2010, 11:23 PM   #1
sir_pudding
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Default Re: BRP Skills Level Advancement for GURPS

GURPS does have a similar rule for learning new skills under pressure (such as when you attempt a skill at default in an adventure) requiring an IQ roll (B. p 292).
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Old 05-06-2010, 07:11 AM   #2
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Default Re: BRP Skills Level Advancement for GURPS

I've thought about the same thing at times. If the player rolls at the end of the session (or when CPs are doled out) against all skills for which the roll was made AND there was no bonus to the roll for task difficulty (something mostly unaddressed in CoC, aside from the first Keeper's Companion) and this roll fails, one of the CPs given out goes into that skill. This may not necessarily raise the level, of course; wait for more points. This would shut out a whole bunch of choice, though it would likely make for faster advancement.
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Old 05-06-2010, 10:49 AM   #3
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Default Re: BRP Skills Level Advancement for GURPS

BRP, pardon - very filling.

Go for it - end-game skill fail checks, 17-18 is always a fail so even masters can advance eventually. Extar cp as rewards for rolEplaying to allow other advances.

Counter to the negatives:
RQII was all about rapid character advancement; it was what DF is emulating - players versus GM, kill monsters, grab loot, have a hoot, roll-playing. RQIII got into role-playing.

Re the players who'd Munchkin the system - in BRP, character generation is primarily random, including available skills and experience. Players are allowed to reject outright hopeless cases (STR3!).

BRP Love of my life, starting with RQII... But then there were so many situations not covered by BRPRAW that GURPS3eRAW detailed, and then came 4e.

I've been mulling over GURPSifying the whole of BRP, which is pretty much RQIII without the RQ. I've seen it done to Albedo and liked the result.
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Old 05-06-2010, 08:56 PM   #4
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Default Re: BRP Skills Level Advancement for GURPS

Quote:
Originally Posted by sir_pudding View Post
GURPS does have a similar rule for learning new skills under pressure (such as when you attempt a skill at default in an adventure) requiring an IQ roll (B. p 292).
Thank you for pointing this out. I believe this will satisfy my BRP need in a very cool way.

I thought about how trying to wedge the rule into GURPS could cause rapid growth. The above ruling fills that without the lurch in skill level.
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Old 05-07-2010, 03:28 AM   #5
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Default Re: BRP Skills Level Advancement for GURPS

With regard to the experience gain, you can apply an IQ check to it too: crit success gain 2cp, success gain 1cp, fail 0cp, crit fail -1cp; RQIII held the possibility of misinterpreting experience.
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Old 05-07-2010, 03:35 AM   #6
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Default Re: BRP Skills Level Advancement for GURPS

Stat-wise I have some notes somewhere but something like:
STR is not ST but a bonus based on it would apply to ST! and FAT.
CON is HT and a bonus to HP
SIZ is ST but add 8 and then divide by 2. 1/2 point adds to HP or Striking ST or Lifting ST
INT is IQ as for SIZ and 1/2 point adds to Perception.
POW I can't remember but it's about 4 different things:)
APP converts to Ugly/Beautiful trait.
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