Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-02-2010, 07:47 PM   #17
clig76
 
Join Date: Sep 2009
Default Re: Multi Genre "Dungeon" Crawl

Quote:
Originally Posted by roguebfl View Post
Well the is entirely up to how good the Game Master's Memory is. He may or may not have a sketched out map, and notice on distances. and people say were they heading etc the GM changes his notes on distances. and when they approach NPC the state wither the going for the closet facing or if the trying toy get round to the flank or what not. Descriptic becomes the key when you play mapless.

If you playing on a scale, but unhexed map, just use a scaled ruler like the war gamers, if the rule has them under a scaled yard from each other they are in close combat.

I play the more description method, when exact position begins to matter to the group, that when I brake out my other then d6 dice in my collection, and THEY become my miniatures , different sizes and differ number mean differ thing depending on the situation
Got it. Thats a good idea instead of trying to find miniatures to fit the characters. So from what I read there is facing involved. Does it cost movement to change facing or do you just decide where you are facing when your movement turn is over?
clig76 is offline   Reply With Quote
 

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.