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Old 04-30-2010, 12:26 AM   #11
jeff_wilson
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Default Re: Talents vs Psionics

Quote:
Originally Posted by Hanzorigami View Post
Hi, I am new at GURPS, so I apologize in advance if this is a very basic question. I heard about RPG games and thought my nephew and niece would love to play some, so I dedided to read about RPG and prepare an adventure to play with them. I found out GURPS and liked it from the start. Now I am preparing an adventure, but I have run into some problems.
Basically I want to include Psionic powers in the adventure.
I bought the 2 Basic Set and the Psionic Powers Books. I read the Psionics chapter in the Basic Set, and I thought I understood it, but when I started to read the Psionics Book, things turned confused.
In the Basic Set, all Psionic Powers are associated to Advantages, but in Psionics they are associated to an Advantage and then to certain skills.
In beginner's terms:

If you have GURPS PSIONICS, that's an obsolete supplement from a previous edition, and it will not match up with 4th Edition GURPS books.

The 4th Edition Basic Set CHARACTERS book presents psionic abilities mostly as Advantages controlled by IQ rolls, and each level of Talent adds 1 to the IQ rolls for the associated abilities.

The 4th Edition supplement GURPS PSIONIC POWERS presents heavily modified Advantages that are controlled by IQ-based skills and come in levels that provide the amount of raw power, range, weight capacity, and other parameters. This is similar to the way things worked back in the previous edition.

If you are a first-time GM and want to include psionic abilities in an adventure for first time players...this may be biting off more than you can chew. I'd recommend starting with the free GURPS Lite pdf and one of the freebie adventures with pre-made characters you can get at e23.sjgames.com .
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