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Old 04-29-2010, 06:47 PM   #5
Wood Golem
 
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Join Date: Apr 2009
Location: Metro Detroit Area
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by vierasmarius View Post
If you're fighting at a distance, you're generally either using a long reach weapon (such as a whip or jet-like attack) or it's actually a ranged attack, in which case Telegraphic wouldn't make sense. If you really want ranged TK attacks to have the feel of melee combat, you should let them be defended against. Like melee attacks, they wouldn't have a ROF (instead using Rapid Strike or AoA(Double) to hit more times) nor an Acc (but could get the +1/turn for Evaluate, and the +4 for Telegraphic).
TK in the Basic states, "You can use TK to attack a foe directly. Roll against DX or unarmed combat skill to hit. Your foe defends as if attacked by an invisible oppponent." I can better understand the telegraphing attack, thank you (all). But it still seems as if there should be something to offset the fact that if the character is standing 10+ yards away from where his opponent is standing his skill is hampered by the inability to effectively see what is going on.
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