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Old 04-29-2010, 06:30 PM   #4
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: TK and Telegraphing attacks...

Quote:
Originally Posted by Wood Golem View Post
Is it just a pride thing I have to get over since nearly all combatants will be unable to defend against a TK attack because they don't see it coming? I thought I'd allow a small bit of psionics into current campaign because I thought 4th ed balanced it a bit better. Now that we're getting a little further into the story, a lot more worms are coming out of the can. Should there be a penalty assesed when melee fighting at a distance?
If you're fighting at a distance, you're generally either using a long reach weapon (such as a whip or jet-like attack) or it's actually a ranged attack, in which case Telegraphic wouldn't make sense. If you really want ranged TK attacks to have the feel of melee combat, you should let them be defended against. Like melee attacks, they wouldn't have a ROF (instead using Rapid Strike or AoA(Double) to hit more times) nor an Acc (but could get the +1/turn for Evaluate, and the +4 for Telegraphic).
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telegraphic attack, telekinesis


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