|
|
|
#141 | ||
|
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Quote:
Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
||
|
|
|
|
|
#142 | |
|
Join Date: Oct 2008
|
Quote:
However, point taken. I think part of this is the visceral reaction when someone gets paid more for the same job. He is not using his talents to benefit the Party to the fullest. I do think this would be a near-equivalent of the Healer asking, say, 25% of the cost of healing in the Town for his services. Note that this does not apply if the Rich Guy is providing logistical support as per Kromm's answer! Again, not a biggie, but in the interests of party harmony, if I were the GM, I'd make sure that the players would be OK with whatever arrangement they come up with together prior to the approval of the character. I can see char concepts requiring this. Personally, I'd be more comfortable taking Wealth more as pseudo-status and cost-of-living thing, like I have explained earlier in this thread. I think this would work better than counting numbers. Or even making it an outside revenue stream (scaled to the loot) while keeping the Fence ability. This would allow him to benefit the party, and give him excess cash for largesse, without looking like he is leeching off the rest of the party. |
|
|
|
|
|
|
#143 | |
|
Join Date: May 2008
Location: CA
|
Quote:
If he has the same Wealth level of everyone else, then the Charismatic guy didn't pay character points specifically to have more money than everyone else. He paid specifically for some other ability, which as a secondary consequence allowed him to make more money - but it is not the advantage that specifically states 'you've got more money than poor people'. Also: For Hans and Whyte (the only two people arguing the other side and, maybe coincidentally, the only people in this thread who apparently have never read Dungeon Fantasy) - a Dungeon Fantasy character is built on 250 points with 50 points of disadvantages and 5 quirks. Only Wealth levels up to Very Wealthy are allowed for purchase at the start of the game, and you aren't allowed to purchase most magical gear with your money or there are huge markups on the magic stuff (as the GM wills it - he can say Ye Olde Magick Shoppe has all the magic gear possible up to and including that $200,000,000 doorway into a pocket dimension, but he can also say all they have are Knives of Shinyness and they're going for ten times the book price). You're supposed to get most of your Cool Stuff from delving, not from shops. |
|
|
|
|
|
|
#144 | |
|
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Quote:
Since all monetary rewards in the game are by GM fiat anyway, I have a hard time seeing the character as leeching off the others. Maybe the GM is increasing the total loot found by the party by an amount to make up for the guy with Wealth.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-23-2010 at 08:17 PM. |
|
|
|
|
|
|
#145 |
|
Join Date: Oct 2008
|
Again, it is partly a perception thing... If the Rich Guy gets the same share AND gets some excess from outside source, it means they are equal partners as far as dungeon delving is concerned. And if he gets an allowance from his dad, the Duke (not that Duke!), then so be it. If he is taking a middleman cut... That doesn't seem like an act of a friend, you know? Using it more like independent income (scaled to loot) would feel... more neighborly.
|
|
|
|
|
|
#146 |
|
Join Date: May 2008
Location: CA
|
Eh. Why not just have it be 'I buy your loot from you at 1.5x market price if you want to sell it'. That sounds very neighborly, even if he goes ahead and sells it for 2x market price and pockets the difference.
|
|
|
|
|
|
#147 |
|
Join Date: Dec 2009
Location: France
|
I was a bit disappointed when I couldn't find a spell like good old Mordenkainen's magnificient mansion, with it's bubble baths, full staff of phantomatic masseurs and nine course banquet. Now that was adventuring with comfort.
|
|
|
|
|
|
#148 | |
|
Join Date: Aug 2004
Location: Copenhagen, Denmark
|
Quote:
It's not as big a deal as I originally thought, though. If I was playing in a DF game, I'd simply buy Wealth myself and be done with it. Hans |
|
|
|
|
|
|
#149 |
|
Join Date: Sep 2004
Location: Canada
|
:D Yeah, I want one of those too - I think technically it would be a Gate to a mansion that you bought independently with the 80% of your starting money that can't be spent on adventuring gear and are maintaining with your Cost of Living.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
![]() |
| Tags |
| df wealth, dungeon fantasy |
|
|