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#101 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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The Wealthy PC doesn't benefit directly from the Barbarian's 22 HP - he gets some benefit when the Barbarian doesn't die in the fight and can keep protecting him, but the Barbarian benefits more from his not dieing than the Wealthy PC does. Is that fair to the Wealthy PC? Well, yes, the Barbarian paid for the HP he should reap the biggest benefit from it. The one place where this does break down is on abilities that are taken solely for the benefit of the rest of the party - mostly Healing spells, as most other abilities benefit the character possessing them as much, if not more, than any of the other characters. However, that is the niche that the Cleric has chosen for himself, just as the player of the Wealthy PC has chosen the niche of being Wealthier than the other PCs and the Barbarian has chosen the niche of being a walking wall of flesh.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#102 | |
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Join Date: Oct 2008
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Cash is Points, IF you can transform your cash to items that grant you bonuses to your skills/stats/other. For example, if you can always afford to bribe someone (and other PCs can't) while using Streetwise and get +X to your Streetwise, then you have, in effect, X more levels of Streetwise due to your Wealth. This is even more so when you can buy magical items that give bonuses directly to your stats. So Rich Guy is not only Rich, but he becomes more Powerful than the other characters, and this gets only worse the further along the campaign is, because of the gap in absolute cash levels increases (assuming proportionality). I have, so far, found no good ways to balance this, which I simply ban Wealth Adv/Disadv in campaigns where I am the GM. One way that comes to mind is to adjust your thinking in DF. The Rich guy's niche is NOT being Rich. It is being the Fence. And this ability is balanced and does not diminish or overshadow the other PCs, as long as it is used communally (i.e. 'Party Loot is sold to coin and then divided equally, as per the Charter of the Crimson Cloak Adventuring Party...'. If you still want to plug that 'richness' into it, use it in the background and socially. Let the Wealthy Guy have a villa and servants. Let the King treat him with more respect. Make the town guards salute him. Make him the one the Mayor gives the key to the Town. When he throws a party, make it lavish. In short, give him all the benefits of being Rich WITHOUT allowing him to leverage his money to make himself more powerful in all the other niches as well! (In old D&D, there was a Rod of Healing, that was able to cast cure light wounds 1/day/person. I don't know if that is a legal item in DF, but I can easily imagine McMoneybags having a bunch of them, making the healer superfluous, for example.) EDIT: For example, let the Rich Guy get titles. More land. Stuff like that in the background. Let everyone know that once the dungeon delving is over, the Rich Guy is so Rich that he will live the rest of his life in luxury, while the Barbarian will go back to his rickety hut with his Sword+5 of Awesomeness, unless the Barbarian is using points to up his Wealth, too... Or money, in which case both of them might have a retirement plan, but the Barbarian has a Sword+3 of KindaCool, while the Rich Guy has that Sword+5 of Awesomeness. Last edited by Whyte; 04-23-2010 at 01:54 PM. |
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#103 | ||
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Join Date: Oct 2008
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See my answer to Kromm for ways in which I would correct this in DF. Last edited by Whyte; 04-23-2010 at 01:55 PM. |
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#104 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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and i would alway play dead broke in you game because in the end i was be as wealth as rich guy in you game, ok i me have $400 left but that is a pidances after a few runs.
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#105 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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In DF, you can't. Or rather, you can only do it to a limited extent. The GM is supposed to put significant limits on that sort of thing. See the initial notes on Special Orders (DF1, p. 25) and Magic Items (DF1, p. 30).
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#106 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Healing rods, DX amulets, etc. are generally rare finds – treasures – and not for sale. Every PC has equal odds of finding such things down the dungeon. On the other hand, Mr. Moneybags can buy finer gear that weighs less and breaks less often. This makes him useful, but the quantification is difficult because these factors show their value over a very long time scale, not turn-by-turn in combat, say.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#107 | ||
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Join Date: Dec 2009
Location: France
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Wealthy thief really is a thief, with the skills, stats and core advantages of a thief, but 20 of the 30 free advantage points out of the 300 points thief template went into the wealth advantage. He didn't join the group to sell their loot, he joined to do sneaky thievery things. The party may not get a direct benefit from his Wealth, but, as Ericbsmith said, they don't benefit from the barbarian 22 HP. Of course, it sure is nice when they put these advantage to good use. Now back in town, wealthy thief has already do its part in the dungeon, and he could go sell only his share. Which would be stupid as that wouldn't benefit the party as much as it could, so he takes care of all the loot. And now, instead of disgressing on "what's the good way of sharing loot", I think I'll stick with martinl idea of Wealth as a Mental Disad. It really makes thinks easier :) |
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#108 | |
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Join Date: Oct 2008
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If Money cannot be used to buy 'Points' (via magical items or other augmentations), then it reverts to its normal role, i.e. being rich means better living and luxury, and a fatter bank account to retire on. EDIT: I see Kromm posted pretty much the same clarification moments later. Thanks, that does make it much clearer where you guys are coming from. I was under the misunderstanding that DF is the no-holds-barred Monty Haul of the Really Bad Old Days. :) Last edited by Whyte; 04-23-2010 at 02:14 PM. |
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#109 | |
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Join Date: Oct 2008
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1) I don't allow Wealth Adv. or Disadv. in my campaigns, AND 2) Even if I did, I certainly subscribe to Kromm's mantra 'A Disadvantage should be disadvantageous.' (not an exact quote) I am an old school GM. If I notice a player trying to be a smarty-pants, I have no problems throwing the book at him. Literally if need be. :) |
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#110 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| df wealth, dungeon fantasy |
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