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Old 04-22-2010, 11:09 AM   #10
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Psionics in 4th Ed: I'm not getting it...

Quote:
Originally Posted by MissAmber View Post
So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition.
Disclaimer: As the author and an employee, I'm automatically biased in what I'm about to say. Doesn't mean it's not genuine and sincere advice, though.

I'd strongly recommend checking out GURPS Psionic Powers. It was written specifically for both the "I find psi confusing" crowd and the "I liked the power/skill approach of 3e" crowd. It is 100% GURPS/4e, but done in a way that those who used the old psi system seem to understand much better. Every significant ability comes in power levels and has an associated skill -- and if you're skilled enough, you can even learn to bend the rules in fun ways.

Hit e23 and look at the free preview -- or see if your FLGS has a physical copy in stock to flip through.

And if you like it, buy it, and still want something to make psychic character creation even faster and easier, GURPS Psis (a book of templates, "grab-n-go" premade packages of Psionic Powers, and character creation advice) is coming out pretty darn soon.
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