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Old 04-22-2010, 04:05 AM   #23
Hans Rancke-Madsen
 
Join Date: Aug 2004
Location: Copenhagen, Denmark
Default Re: [DF] - Party wealth disparity

Quote:
Originally Posted by Kuroshima View Post
[*]He would be the one charged with selling loot in town. He would pocket 50% of the difference between what each delver would get from selling the loot, and what he could get (He could get 100%, so if he sold an item in behalf of an average adventurer, he would pocket 30% of the item's value while paying the adventurer 70%. If he sold an item in behalf of a dead broke adventurer, that adventurer would get 50%, and the Filthy Rich Artificer would get 50%
If he can get more when he sells something, it seems eminently reasonable to split the difference[*]. What seems belief-breakingly silly is that someone would be unable to sell stuff for more than 0% just because he was Dead Broke. Admittedly, I speak without knowing the difference between GURPS Wealth and DF Wealth, so I don't know how the latter is defined, but it sounds utterly unbelievable to me. Seems to me the Dead Broke character would need some more disadvantages piled on top, such as IQ 7 and Gullible.
[*] Mind you, I can equally well see the people who collect the stuff argue that selling it is the wealthy guy's job. It's what he brings to the partnership, just as the others bring their loot-gathering abilities to it, so he gets an equal share of what the loot the guys bring home fetch. If he don't like that, they'll go find themselves another sales representative. Once again, it's all in the role-playing.

Hans

Last edited by Hans Rancke-Madsen; 04-22-2010 at 04:12 AM.
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