Quote:
Originally Posted by Kromm
There's telling and then there's recommending. Note that I'm talking about the latter here, as far as GM-player relations are concerned. Gaming generally works better when the players are cooperative with each other, the GM, and the genre assumptions. If the players aren't roleplaying the Wealth differential, and Dead Broke delvers are therefore getting a free ride, then yeah, it's the GM's job to point this up. With decent players, this usually amounts to saying, "Nobody ever got Very Wealthy by giving away all his money!"
|
Eh. I guess I just have different assumptions about the sort of chaps who go dungeon delving. As you will.
EDIT: Though I don't doubt in the least that the disadvantage points need to be made up
in some manner- I don't know.