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#191 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
Yes, you do :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#192 | |
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Join Date: Aug 2004
Location: Northern (and I mean Northern, not freakin' Albany!) New york
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Quote:
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Why me? |
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#193 |
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Join Date: Aug 2004
Location: Austin, TX
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Additional necromancy rules, including frankensteining your damaged servants:
http://westmarchsaga.wikia.com/wiki/...cy_House_Rules Bruno threatens to kill the GM http://westmarchsaga.wikia.com/wiki/...tes#Session_27 |
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#194 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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Is it better to shoot an armored, homogeneous target with a bodkin arrow or a normal arrow? Stuff like that.
It wasn't really a question of 'which was better'; I was just confused because the first arrow (7 imp vs. DR 3) caused a 1-point shock penalty (my assumption having been that I dealt 1 damage after DR), but the second arrow (9 pi(2) vs. DR 8) caused no shock penalty at all. It got clarified when Emily mentioned the rule that I'd (forgotten/never known) about shock penalties being tied to HP - if the big guy had 20+ HP, then the first shot (dealing 2 injury) would have caused -1 shock but the second shot (1 injury) wouldn't have. That said, with DR 8 the bodkin really is the better choice - it'll deal 1 injury on anything but a minimum-damage roll, whereas a standard arrow needs to roll max damage to penetrate DR in the first place. |
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| campaigns, dungeon fantasy |
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