Re: New to Gurps
Fantasy is a good genre/style resource, with a lot of guidance on characters and play but not a load of crunch, so it depends on what you want out of your books. Still, an all-round good resource.
The various Dungeon Fantasy books provide a specific application of fantasy roleplay; to whit, a high-powered, high-action "dungeon stomp" style game in the vein of classic AD&D, Rolemaster, WHFRP etc. There's some good stuff in there, even if you don't want to run that style of play. DF3 has a bunch of fantasy races.
Thaumatology adds a load more options to the magic rules. Probably a lot to take on if you're just starting, but a brilliant, brilliant book. Thaumatology: Magical Styles is a really good concept as well, although again, possibly a bit much right off the bat.
Banestorm is the default GURPS fantasy setting, so far supported with one other product - Banestorm: Abydos, the "City of the Dead" - with a sniff of more on the horizon.
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