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Old 03-30-2010, 11:37 AM   #121
Sam Baughn
 
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Default Another racial template...

Kroot
75 points

Attributes: DX +1 [20].
Secondary Characteristics: FP -2 [-6].
Advantages: Acute Taste & Smell 1 [2]; Blunt Claws [3]; Discriminatory Taste [10]; Infravision [10]; Language Talent [10]; Nictitating Membrane 1 [1]; Outdoorsman 1 [10]; Racial Gifts [1]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Sharp Beak [1]; Striking ST +3 [15]; Super Jump 1 [10].
Disadvantages: Hidebound [-5]; Low TL (-1) [-5]; Social Stigma (Uneducated) [-5].

EDIT: The Racial Gifts perk represents the Kroot's ability to gain new exotic advantages not covered by their racial template through genetic absorbtion. Some descriptions make Universal Digestion seem more appropriate that Cast Iron Stomach. More ST and some DR (Tough Skin) may be appropriate, depending on interpretation.

Last edited by Sam Baughn; 03-30-2010 at 02:35 PM.
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Old 03-30-2010, 04:33 PM   #122
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

A template and equipment loadout for a typical Tau fire warrior.

Fire Warrior
70 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs. HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].
Advantages: Military Rank 0 [0]; Tau (Fire Caste) [20] and 10 points from Acute Senses [2/level], Fearlessness [2/level], Fit [5], Single-Minded [5], Temperature Tolerance [1/level], +1 ST [10], +1 Per [5] or +1 Will [5].
Disadvantages: Duty (Quite Often) [-10] and -10 points from Callous [-5], Chummy [-5], Code of Honor (Soldier's) [-10], Mundane Background [-10], Oblivious [-5], Overconfidence [-5*], Selfless [-5*] or Sense of Duty (Unit) [-5].
Primary Skills: Soldier (A) IQ+1 [4]-11 and Beam Weapons (Rifle) (E) DX+3 [8]-14.
Secondary Skills: Two of Electronics Operation (Communications or Sensors) (A) IQ+1 [4]-11, Guns (Grenade Launcher) (E) DX+2 [4]-12, Forward Observer (A) IQ+1 [4]-11 or Environment Suit (NBC) (A) DX+1 [4]-11. Two of Armoury (Small Arms) (A) IQ [2]-10, Camouflage (E) IQ+1 [2]-11, Mechanic (Robotics or Vertol) (A) IQ [2]-10 or Survival (Desert) (A) Per [2]-10.
Background Skills: Two of Computer Operation (E) IQ+1 [2]-11, Observation (A) Per [2]-10, Stealth (A) DX [2]-10 or Piloting (Vertol) (A) DX [2]-10. One of First Aid (E) IQ+1 [2]-11, Throwing (A) DX [2]-10, Navigation (Land) (A) IQ [2]-10 or Tactics (H) IQ-1 [2]-9.

TL9 Combat Hardsuit (p UT179-180) [Full Suit]. DR 50/30. $10,000, 30 lbs.
TL9 Combat Infantry Helmet (p UT180) [Head]. DR 18/12. $2,000, 5 lbs.
Small Backpack (p. HT54) [Torso]. $120, 3 lbs.
Personal Basics (p. B288) [Pack]. $5, 1 lbs.
Personal Mess Kit (p. HT57) [Pack]. $15, 1 lbs.
Inertial Compass (p. UT74-75) [Pack]. $120, 0.2 lbs.
Vapor Canteen (p. UT76) [Pack]. $450, 4 lbs.
First Aid Kit (p. UT 196) [Pack]. $50, 2 lbs.
6 'B Cell' Power Cells (p. UT18-19) [Pack]. 2 days power for helmet and canteen. $18, 0.3 lbs.
Fine Large Knife (p. B272) [Torso]. Dmg sw-1 cut or thr+1 imp. $40, 1 lbs.
Blaster Rifle ('Pulse Rifle') (p. UT123) [Hand]. $18,000, 10 lbs.
8 'C Cell' Power Cells (p. UT18-19) [Torso]. $80, 4 lbs.
5 Saucer Grenades, Strobe ('Photon Grenades') (p. UT147, UT157) [Torso]. $800, 2.5 lbs.

TOTAL: $31,698, 64 lbs.
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Old 03-31-2010, 08:00 AM   #123
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Default Re: Another racial template...

After going over a few more descriptions, I think Kroot need to be significantly stronger than humans; in For the Emperor a Kroot picks up a man and throws him with ease, in the tabletop game they hit harder than Orks, they seem to be about seven and a half feet tall and, although skinny, they apparently have a high muscle density.

Kroot
120 points

Attributes:ST +4 [40]; DX +1 [20].
Secondary Characteristics: FP -2 [-6].
Advantages: Acute Taste & Smell 1 [2]; Blunt Claws [3]; Damage Resistance 1 (Tough Skin, -40%) [3]; Discriminatory Taste [10]; Infravision [10]; Language Talent [10]; Nictitating Membrane 1 [1]; Outdoorsman 1 [10]; Racial Gifts [1]; Sharp Beak [1]; Striking ST +3 [15]; Super Jump 1 [10]; Universal Digestion [5].
Disadvantages: Hidebound [-5]; Low TL (-1) [-5]; Social Stigma (Uneducated) [-5].

Last edited by Sam Baughn; 03-31-2010 at 10:19 AM.
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Old 04-07-2010, 06:53 PM   #124
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

A basic template for a space marine, from a codex-adherent chapter.


Space Marine Battle Brother
450 points

Attributes: ST 20 [0]; DX 13 [40]; IQ 11 [20]; HT 14 [10].

Secondary Characteristics: SM+1; Damage 2d-1/3d+2; BL 80 lbs. HP 20 [0]; Will 12 [5]; Per 13 [0]; FP 14 [0]; Basic Speed 7.00 [5]; Basic Move 7 [0].

Advantages: Adeptus Astares [320]; Legal Immunity [5]; Military Rank 1 [5]; Patron (Chapter; Extremely Powerful Organization; Fairly Often) [25]; Style Familiarity (Codex Astares Combat Training) [1]. • A further 15 points chosen from among Ambidexterity [5], Fearlessness [2/level], Fit [5], High Pain Threshold [10], Languages [1-6 each] or Style Perks [1 each].

Disadvantages: Duty (Almost all the time) [-15] and -25 points chosen from among Bloodlust [-10*], Callous [-5], Code of Honor (Astares) [-15], Disciplines of Faith (Ritualism) [-5], Fanaticism (Chapter) [-15], Hidebound [-5], Intolerance (Aliens or Mutants) [-5], Minor Vow [-5], No Sense of Humour [-10], Overconfidence [-5*], Sense of Duty (Squad) [-5] or Stubbornness [-5].

Primary Skills: Brawling (E) DX+2 [4]-15; Environment Suit (Battlesuit) (A) DX+2 [8]-15; Guns (Shotgun) (E) DX+2 [4]-15; Soldier (A) IQ+1 [4]-12. • One of Axe/Mace (A) DX+1 [4]-14, Beam Weapons (Rifle) (E) DX+2 [4]-15, Broadsword (A) DX+1 [4]-14, Guns (Gyroc or LAW) (E) DX+2 [4]-15, Forward Observer (A) IQ+1 [4]-12, Liquid Projector (Flamethrower) (E) DX+2 [4]-14, Observation (A) Per+1 [4]-14 or Sumo Wrestling (A) DX+1 [4]-14.

Secondary Skills: Knife (E) DX+1 [2]-14; Throwing (A) DX [2]-13. • Two of Armoury (Battlesuits, Heavy Weapons, Melee Weapons or Small Arms) (A) IQ [2]-11 or Electronics Operation (Communications, Electronic Warfare, Force Shields or Sensors) (A) IQ [2]-11. • One of Artist (Body Art or Calligraphy) (H) IQ-2 [1]-9, Autohypnosis (H) Will-2 [1]-10, Heraldry (A) IQ-1 [1]-10, History (Chapter) (H) IQ-2 [1]-9, Meditation (H) Will-2 [1]-10, Philosophy (Codex Astares) (H) IQ-2 [1]-9, Savoir-Faire (Military) (E) IQ [1]-11 or Theology (Imperial Cult) (H) IQ-2 [1]-9. • One of Beam Weapons (Pistol) (E) DX+1 [2]-14, Fast Draw (Ammunition, Grenade, Knife, Pistol or Sword) (E) DX+1 [2]-15*, Gunner (Beams, Cannon, Machine Gun or Rockets) (E) DX+1 [2]-14, Shield (E) DX+1 [2]-14, Survival (Any) (A) Per [2]-13, Two-Handed Axe/Mace (A) DX [2]-13 or Two-Handed Sword (A) DX [2]-13.

Background Skills: Two of Artillery (Guided Missile) (A) IQ-1 [1]-10, Camouflage (E) IQ [1]-11, First Aid (E) IQ [1]-11, Forced Entry (E) DX [1]-13, Mechanic (Tracked) (A) IQ-1 [1]-10 or Religious Ritual (Chapter) (H) IQ-2 [1]-9. • Two of Computer Operation (E) IQ [1]-11, Driving (Motorcycle or Tracked) (A) DX-1 [1]-12, Explosives (Demolition) (A) IQ-1 [1]-10, Intimidation (A) Will-1 [1]-11, Piloting (Contragravity or Flight Pack) (A) DX-1 [1]-12 or Stealth (A) DX-1 [1]-12.

* includes +1 from Combat Reflexes.


Astares Code of Honor: Honor your wargear. Wear your chapter colours with pride. Revere your primarch and his father, the emperor. Preserve the purity of your geneseed. Uphold the oaths of your battle-brothers and the traditions of your chapter. Have no dealings with aliens, daemons or other unclean beings. Show no mercy to traitors. -15 points.


Codex Astares Combat Training
6 points

Skills: Brawling; Environment Suit (Battlesuit); Guns (Shotgun); Knife; Throwing.
Techniques: Aggressive Parry; Attack from Above; Back Strike (Knife); Close Combat (Broadsword); Close-Quarters Battle (Shotgun); Neck Snap; Push Kick; Quick-Shot (Shotgun); Retain Weapon (Any); Stamp Kick.
Cinematic Skills: Blind Fighting; Body Control; Immovable Stance; Mental Strength; Power Blow.
Cinematic Techniques: Backbreaker; Dual-Weapon Attack (Any); Hand Catch.
Perks: Akimbo*; Armorer's Gift (Shotgun); Cloaked*; Dial-a-Round*; Infinite Ammunition (Quasi-Realistic)*; Muzzle Flamethrower*; Off-Hand Weapon Training; Power Grappling; Rule of 15; Stone-Cold Killer*; Tacticool*; Teamwork; Weapon Adaptation (Shortsword to Knife); Weapon Bond.

Optional Traits
Skills: Armoury (Battlesuits, Melee Weapons or Small Arms); Axe/Mace; Beam Weapons (Pistol or Rifle); Breath Control; Broadsword; Fast Draw (Ammunition, Grenade, Knife, Pistol or Sword); Forced Entry; Guns (Grenade Launcher, Gyroc, Rifle, LAW or LMG); Intimidation; Liquid Projector (Flamethrower); Piloting (Flight Pack); Shield; Sumo Wrestling; Two-Handed Axe/Mace; Two-Handed Sword.
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Old 04-08-2010, 02:36 PM   #125
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

A typical traitor marine of the World Eaters legion or one of the other Khorne worshiping renegade factions...

World Eater
500 points

Attributes: ST 23 [27]; DX 13 [40]; IQ 10 [0]; HT 15 [20].

Secondary Characteristics: SM+1; Damage 2d+1/4d+1; BL 96 lbs. HP 22 [0]; Will 12 [10]; Per 12 [0]; FP 15 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].

Advantages: Adeptus Astares [320]; Status 2 [5]; Very Wealthy [30]. • 35 points chosen from among Ambidexterity [5], Blessed (Heroic Feats) [10], Daredevil [15], Extra Attack [25], Fit [5], High Pain Threshold [10], Trained by a Master [30] or Weapon Master [varies]. • A further 15 points from Fearlessness [2/level], Hard to Subdue [2/level], Indomitable [15], Languages [1-6 each], Magic Resistance [2/level] or Reputation [varies].

Disadvantages: -50 points chosen from among Bad Temper [-10*], Berserk [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Disturbing Voice [-10], Fanaticism (Khorne) [-15], Impulsiveness [-10*], Intolerance (Imperium Loyalists or Slaneesh Worshipers) [-5], Monstrous Appearance [-20], No Sense of Humour [-10], Overconfidence [-5*], Stubbornness [-5] or Unnatural Features [-1 each].

Primary Skills: Brawling (E) DX+2 [4]-15; Environment Suit (Battlesuit) (A) DX+2 [8]-15; Guns (Shotgun) (E) DX+2 [4]-15; Axe/Mace (A) DX+2 [8]-15

Secondary Skills: Armoury (Battlesuits, Heavy Weapons, Melee Weapons or Small Arms) (A) IQ+2 [8]-12; Intimidation (A) Will [2]-12; Soldier (A) IQ [2]-10. • Two of Beam Weapons (Pistol) (E) DX+2 [4]-15, Broadsword (A) DX+1 [4]-14, Guns (Gyroc, LAW or LMG) (E) DX+2 [4]-15, Hidden Lore (Daemon Lore) (A) IQ+1 [4]-11, Knife (E) DX+2 [4]-15, Liquid Projector (Flamethrower) (E) DX+2 [4]-14, Running (A) HT+1 [4]-16 or Throwing (A) DX+1 [4]-14.

Background Skills: Two of Fast Draw (Ammunition, Grenade, Knife, Pistol or Sword) (E) DX+1 [2]-15†, Forced Entry (E) DX+1 [2]-14, Gunner (Beams, Cannon, Machine Gun or Rockets) (E) DX+1 [2]-14, Occultism (A) IQ [2]-10, Two-Handed Axe/Mace (A) DX [2]-13 or Two-Handed Sword (A) DX [2]-13. • [i]One/[i] of Driving (Motorcycle or Tracked) (A) DX [2]-13, Explosives (Demolition) (A) IQ [2]-10 or Religious Ritual (Khorne) (H) IQ-1 [2]-9.

† includes +1 from Combat Reflexes.

This assumes that the pre-heresy rank structure of the World Eaters has pretty much collapsed and they live in a loosely feudal society, ruled by chaos champions and warlords.
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Old 04-08-2010, 02:49 PM   #126
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

This is so my favorite thread here :)

What about doing some other type of templates:

Gun servitors - Necron - Deamonhost and different types of deamons?
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Old 04-08-2010, 04:00 PM   #127
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Gun Servitors are tricky because I haven't worked out exactly how I want to handle bionics yet.

I need to do a bit of research on Necrons before I can make a guess at their stats.

Daemons and daemonhosts are on my 'to do' list, but I'm still brewing over how to handle a few aspects of them.
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Old 04-09-2010, 01:22 PM   #128
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

How about taking a stab (so to speak) at the White Knights? I read and loved that trilogy. The fact that every last one of them is a psyker and in the entire history of their chapter not one has Fallen makes them pretty awesome.

Trying to remember if the White Knights are all wearing Terminator class armor or not too. Just a little thing but it bugs me. Have you done Terminators yet? From the sound of it, those guys make even the regular Space Marines look wimpy.
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Old 04-09-2010, 05:41 PM   #129
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Quote:
Originally Posted by Jasonft View Post
How about taking a stab (so to speak) at the White Knights? I read and loved that trilogy. The fact that every last one of them is a psyker and in the entire history of their chapter not one has Fallen makes them pretty awesome.

Trying to remember if the White Knights are all wearing Terminator class armor or not too. Just a little thing but it bugs me. Have you done Terminators yet? From the sound of it, those guys make even the regular Space Marines look wimpy.
You do mean Grey Knights ;-) And they wear all types of SM armour, just a special edition of it meant only or the Grey Knights.
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Old 04-09-2010, 08:30 PM   #130
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Thank you very, very much for doing this excellent work. I know that it can be hard to find motivation some times, so I hope some sincere appreciation can help during rough times :-)
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