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Old 04-06-2010, 04:08 PM   #11
Sam Baughn
 
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default Re: Help to design - Weirdboy Power.

Quote:
Originally Posted by sir_pudding View Post
I'd skip this step, and simply give the Weirdboy powers a Waagh power modifer and give the ERs special recharge (Waagh Level), then you just have to decide how much Waagh the local orks are currently generating.
Wouldn't that require all the other orks to have Mana Enhancer, or something similar? Generating useful (if dangerous) energy seems like an advantage.

Although your solution does look a lot more points efficient and saves me having to figure out how Area Effect works with Leech.
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conversion, powers, warhammer 40k


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