Re: Help to design - Weirdboy Power.
Give the weirdboy an always on, aura, leech effect, 1 point/10 minute FP, only on orcs, only draws 'free' FP (IE, only draws the FP that they don't need so the orc never actually feels 1 FP more tired).
Then buy multiple levels of energy reserve say in 10 point blocks; at each block level assign a progressively heavier nussiance effects.
That should handle 3 and 4 and provide a huge pool of FP for the weirdboy to power whatever makes up his powers.
Though since there is a relatively short list of actual powers; I might just give them 5 or 6 powers which are alternates of one another with uncontrollable on the master power so that if you fail your control roll you use a completely random power instead of the one you were trying for.
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