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#1 | |||||
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Join Date: Nov 2008
Location: Florida
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The ship was designed to land, to become the center of a colony. It had habitats, life-support, factories, ore proccessing cpability, and everything else needed to jump start a technologically adavanced colony. But the damage it suffered means that landing = crash. Thus it stays in orbit to preserve it's massive databanks, so that one-day the Selk can claim their history and Technological birthright. Quote:
Through the Interfaces she stayed in contact with the original Selk (who survived reentry) throughout their lives, in the form of dreams. Making sure that they had the best head start she could give them. But eventually the last of the original selk died, and since then there has been no contact. If contact was to resume, some form of communications device would have to be delivered to the selk. Quote:
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The AI did break up it's program into smaller personality shards, in effect a split personality. The smaller programs allow the AI to go online but use fewer servers, thus significantly reduce power consumption. Some of these Shards did turn out to have highly variant personalities and points of view, although their goals remain the same. (AI's in my setting are not truly sentient, they cannot modify their core programming... nor do they *want* to) -------------- The more I look at things, the more an Illuminati style campaign seems the way to go... it gives me more wiggle room, and my player's won't expect it at all. I just never considered Illuminati as compatible with the open Selk society, but in the right context it might be an interesting approach! |
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#2 | |
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Join Date: Jul 2007
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#3 |
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Join Date: Jun 2005
Location: Lawrence, KS
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The basic question for any campaign is, what kind of conflict do you want to have? Utopia limits the range of possible conflicts.
* Man versus society: Right out; a utopia's inhabitants are all morally committed to their society's ideals, and their society is able to live up to them. * Man versus man: Most utopias manage to eliminate this, but there can be exceptions; even in a perfect society, two men may love the same woman, or two women may both want a job that can only hire one. There can also be rare crimes, frauds, or other unethical acts by the minority of people who don't live by utopian values. Think about how your utopia works. * Man versus God: Many utopias are godless; those that have gods usually are morally committed to the ethics their gods support. * Man versus self: Most utopias have inhabitants with superb psychological insight that frees them of conflicts; but someone with dystopian impulses might have to struggle with them. * Man versus nature: The obvious topic. Heroic engineering is an obvious theme, but you can also have exploration, the pursuit of abstract knowledge, or even the creation of a new enterprise or community. Bill Stoddard |
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#4 | |
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Join Date: Nov 2009
Location: USA
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By having an ememy (this cult prophet) who actually somewhat-accurately predicts the future begs the question...how does the prophet know. But what if the prophet DOESNT know? What if the prophet is crazy and just totally made up a compelling gloom-and-doom story, and there is no evidence that the prophet actually knows the future at all? It's just by chance that the prophecy sort of reflects the future, that only the players know is actually true. The PCs will be obliged to try to eliminate the cult and the prophet because there is no truth to it, not in the game world at least. The players (as PCs) will explain why the humans weren't attacked by the Selk when the humans first arrived, cause no one ever had any idea that this prophecy was true and the PCs stamped out the cult. The PCs will make history (in a weird way) and do their part to create the campaign setting as it exists...a big and important job! |
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#5 | |
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Join Date: Dec 2006
Location: Meifumado
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Where are the neural interfaces they used? Could they be dusted off and re-activated?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#6 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Just remember that one person's heaven is another's hell. Any Utopia will have dissenters who think things could be better. (Example: The wealthy in the 1920's and 1930's lived in a sort of Utopia. However, many of them were swept up in the Fascist movement, which led to their Utopia being destroyed.)
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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#7 |
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Join Date: Nov 2008
Location: Florida
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Thanks for your feedback, much appreciated! (and I think I have an idea I'll try fleshing out later, but I'm still open to other ideas...) |
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#8 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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