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#1 |
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Join Date: Nov 2008
Location: Florida
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My gaming group is looking to try something a bit different than the TL10 game I’ve been running; a “historical” game within the setting that I’ve created.
A brief overview of the current campaign:
------------------ Now my players want to play as Selk during the Utopian Times before the arrival of Humanity. I personally love the idea, as I would love to flesh out their culture and history more fully. But the problem arises on what to do in a Utopian Society without sentient threats. Selk vs. Nature is an easy theme, but that’s better for one-shot stories than an extended campaign… especially since the Selk are pretty much masters of their environment, only disasters (Tsunami, Hurricane) and crossing the deep ocean (due to the vastness and predators) present any real danger. “Quest for Fire" type games centered on the development of tech might work as well, but I’m not sure how fun they would be. So I’m turning to the Forum for ideas… my players like to roleplay, but they also like a few scenes of Action or conflict per session. Thanks in advance! -Trachmyr |
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#2 |
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Join Date: Nov 2009
Location: USA
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A dark and mysterious cult within Selk society threatens to disrupt Utopia. They hear the cult leader is a charismatic (and possibly insane) prophet. The PCs must investigate the cult to preserve the Selk peace and way of life.
When they spend more time on the job, the PCs expose more information. This prophet who claims to see the future says that the Selk must transform their society into a warlike and authoritarian culture to prepare for a "great invasion from the heavens" where "foul demons from afar" ride "beasts of metal" and threaten to destroy the Selk. Does this leader actually see something that is really going to happen? Should his warnings be heeded? Or is he just a crazy Selk with a lucky hunch and a lust for power!? |
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#3 |
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Join Date: Nov 2009
Location: GMT-5
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A couple ideas:
The Selk could discover evidence of their biological history. Social/political/cultural/religious implications ensue. Various groups form. Each contributes to a program of gathering more conclusive evidence. Maybe a quest to find a piece of tech that the AI lost long ago on entry. The tech could even be an Earth-linked communicator. Maybe the AI didn't get it right the first time. The Selk could discover a another version somewhere that creates conflict. |
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#4 |
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Join Date: Aug 2004
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And even people with the same goals and motivations don't always agree.
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#5 | |
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Join Date: Oct 2009
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Would the Selk as a whole accept them, or not? My guess, is if they have been living in a world where everyone was the same and generally worked towards the greater good, then I'd say not. My thought is anything that upset the balance of their society would scare the bejeezus out of them, and many would react accordingly. Also, as knarf pointed out, there would inevitably be differing factions, even in a utopian society. How would the various factions handle the mutant Selk? Well, that's my $0.02. Hope it helps! |
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#6 | |||||
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Ah here it is! Quote:
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__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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#7 |
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Join Date: Jul 2007
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(Rereading this, it looks kind of like badgering or an attack. I don't mean it that way, I'm just phrasing ideas as questions.)
What is the AI in the starship up to? Did it just give them their version of Holy Scripture and then cut contact? Or is it still in contact with Selk in some fashion? If it is in contact with them, what is it trying to encourage and what is it trying to discourage? How inclined is it to intervene? Is the terraforming finished, or is the AI still tweaking the planetary environment? What if something goes wrong with the terraforming? What if the AI changes? Recontacts if it wasn't in contact or cuts contact if it was? What if the AI changes its messages or actions? Why is it changing? Is it part of the plan? Has something broken in the AI? Did someone or something gain influence over it? Last edited by cptbutton; 04-05-2010 at 07:55 PM. Reason: typo fix |
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#8 |
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Join Date: Nov 2008
Location: Florida
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Thanks for the feedback guys! Much appreciated.
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#9 | |||||
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Join Date: Nov 2008
Location: Florida
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The ship was designed to land, to become the center of a colony. It had habitats, life-support, factories, ore proccessing cpability, and everything else needed to jump start a technologically adavanced colony. But the damage it suffered means that landing = crash. Thus it stays in orbit to preserve it's massive databanks, so that one-day the Selk can claim their history and Technological birthright. Quote:
Through the Interfaces she stayed in contact with the original Selk (who survived reentry) throughout their lives, in the form of dreams. Making sure that they had the best head start she could give them. But eventually the last of the original selk died, and since then there has been no contact. If contact was to resume, some form of communications device would have to be delivered to the selk. Quote:
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The AI did break up it's program into smaller personality shards, in effect a split personality. The smaller programs allow the AI to go online but use fewer servers, thus significantly reduce power consumption. Some of these Shards did turn out to have highly variant personalities and points of view, although their goals remain the same. (AI's in my setting are not truly sentient, they cannot modify their core programming... nor do they *want* to) -------------- The more I look at things, the more an Illuminati style campaign seems the way to go... it gives me more wiggle room, and my player's won't expect it at all. I just never considered Illuminati as compatible with the open Selk society, but in the right context it might be an interesting approach! |
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#10 | |
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Join Date: Jul 2007
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