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Old 03-19-2010, 01:06 PM   #61
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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Originally Posted by RedGuard View Post
Have I made a mistake?
Resistant is only allowed for things that give a roll to resist, like disease and poison. It doesn't work for things that cause direct damage, like fire.
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Old 03-19-2010, 01:06 PM   #62
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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noob question:
Why did you use Damage Resistance(Fire)?
I used Resistant(Poisons; Common; +8 to HT roll)[5] for the Argonians.
Couldn't you use just say Resistant(Fire; Common;<whatever>).
Have I made a mistake?
Cause I tried to take a bit from the game and the fluff. And as it seams it is more a mystical thing that protects them from fire then a physiological one - thats why it felt more true to the setting that. Thats why I have a trait that tries to stop harm, or reduce its effects hard on.

And also what Ragitsu said ;-)
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Old 03-19-2010, 01:07 PM   #63
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

Argonian up next for me somewhat later, and probably the rest of the races if I feel like it :).
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Old 03-19-2010, 01:13 PM   #64
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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Originally Posted by sir_pudding View Post
EDIT2: Although I suppose that Low-Tech might have explicit prices and weights for things like wooden spoons and bolts of cloth. Is that what you meant?
Low Tech will have some of that, but if one is after prices and stats for a variety of mundane goods, DF8 actually has very good coverage of that sort of thing (possibly better coverage in some limited areas) and, of course, is available now.
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Old 03-19-2010, 01:16 PM   #65
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

Quoting myself here but ... :-P

Quote:
Weapons and Armor:

Here I'm somewhat uncertain of how to procede... Iron/Steel equipment and leather/fur is a straight patch from Gurps - but the more exotic types... Chitin, Ebony, Platinum, Dwemer, Glass etc.... I'm not quite certain how I should go about designing them... Not yet anyway. But they are a big part of the setting feeling, so I would like them to be more then "paint" over the standard weapons.
Orcish Arm and Armor may perhaps all have the Fine quality? But thats as far as I have come.
Anyone got ideas on this?
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Old 03-19-2010, 01:17 PM   #66
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

Would not Injury Tolerance (1/4) to Fire work better?
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Old 03-19-2010, 01:19 PM   #67
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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Anyone got ideas on this?
Could you describe them, for those of us who don't play this particular game?

(I'll note that the DF series has rules for some exotic weapon and armor materials; you might want to look there for ideas.)
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Old 03-19-2010, 01:25 PM   #68
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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Originally Posted by Turhan's Bey Company View Post
Low Tech will have some of that, but if one is after prices and stats for a variety of mundane goods, DF8 actually has very good coverage of that sort of thing (possibly better coverage in some limited areas) and, of course, is available now.
How odd, I swore I had mentioned DF8 in that post. Sorry, Matt. Yes, of course, it's actually an excellent source for that stuff, and if you want to simulate the focus that mundane items receive in The Elder Scrolls, I recommend you use Treasure Tables, even if you aren't using much else from DF.
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Old 03-19-2010, 01:28 PM   #69
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

plain answers, thanks a lot

as i said i did make a template for argonians
if you have the time could you please go over it and tell me what you think

Argonians
Male: 83 points
Female: 73 points
Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

Male
Attribute Modifiers: DX +1[+20].
Secondary Characteristic Modifiers: Will -1[-5]; Basic Speed +0,5 yrd/s[+10]; Basic Move +1[+5].

Female
Attribute Modifiers: IQ +1[+20].

Advantages: Amphibious[+10]; Claws[+5]; Damage Resistance(Lizard Scales) 2[+10]; Doesn’t Breathe(Gills)[+10];Infravision[+10]; Margery 0[+5]; Nic-titating Membrane [+1]; Peripheral Vision[+15]; Resistant(Common Deceases; Occasional; +8 to HT)[+5]; Resistant(Poisons; Common; +8 to HT)[+7]; Striker(Tail; Thrusting; Cannot Parry; Clumsy)[+2]; Teeth(Sharp Teeth)[+1].
Disadvantages: Disturbing Voice(only counts for Non-Argonians)[-10]; Duty (to his/her friends; Fairly often; Involuntary)[-10].

Description text is from www.elderscrolls.com.

I made some changes to the pdf version from 2 pages ago concerning the attributes.
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Old 03-19-2010, 01:32 PM   #70
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Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

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Duty (to his/her friends; Fairly often; Involuntary)[-10]
I'm not sure what this is intended to represent. Do you intend Sense of Duty instead? As it is written you have every Argonian enslaved by friends and family.
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