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Old 03-18-2010, 03:50 PM   #81
Tyneras
 
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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Originally Posted by KjetilKverndokken View Post
Not really, at most they are portrayed as poorer in close combat situations... Maybe slower movement of the limbs. But the Fire Cast is still massive in build, comparable to a fit human.
Hmm, I might need to re-read Kill Team. The Tau (to my memory) fell apart any time close combat came around, and I could have sworn it was because the humans could simply overpower them. Of course, that could be because of the Hero/mook effect.
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Old 03-18-2010, 04:45 PM   #82
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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because of the Hero/mook effect.
Probably :D

But I take the fluff more from Imperial Armor 3 The Taros? campaign, and the description of the Tau in the different mini's book when concerning them.
But there are sadly very little fluff on them.
I would give them an advantage modifier to ranged attacks, and disadvantage in CC, like reversed combat reflexes.
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Old 03-18-2010, 04:49 PM   #83
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Regarding the Rogue Trader template; how do you handle the "Warrant of Trade" they have ? And shouldn't they have some level of "Legal Immunity", since they can do almost as they please (except for something that could been seen as a crime against the Emperor and/or the Empire itself).
I handled it as a Perk, but maybe it should be a limitation for "Legal Immunty" ?
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Old 03-18-2010, 06:42 PM   #84
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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Regarding the Rogue Trader template; how do you handle the "Warrant of Trade" they have ? And shouldn't they have some level of "Legal Immunity", since they can do almost as they please (except for something that could been seen as a crime against the Emperor and/or the Empire itself).
I handled it as a Perk, but maybe it should be a limitation for "Legal Immunty" ?
I'm pretty sure they don't have legal immunity except for the fact that they are authorised to trade in a way which other aren't. Strictly speaking that's an example of the 'license' perk, but I assumed that it would be included in their Merchant Rank.
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Old 03-18-2010, 06:52 PM   #85
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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I'm pretty sure they don't have legal immunity except for the fact that they are authorised to trade in a way which other aren't. Strictly speaking that's an example of the 'license' perk, but I assumed that it would be included in their Merchant Rank.
Hm ok. I was under the impression that they could do as they wished (not counting the trading with aliens and travel outside the Empire), but maybe I mixed them up with Inquisitors (which can do almost as they please, except any crimes against the Emperor and the Empire itself).

Just out of pure curiosity (and I'm not very familiar with merchant rank); would there be separate merchant ranks for different guilds (or similar), so that anyone with the same merchant rank as a Rogue Trader wouldn't have the same benefits as they [Rogue Traders] have ? There must be some kind of limitation to the other merchant ranks or some kind of enhancements (not strictly GURPS speaking) on the Rogue's rank ?
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Old 03-18-2010, 06:57 PM   #86
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

I think the difference between a regular merchant and a rogue merchant is that a rogue merchant doesn't have to tell anyone where he is going, or ask permission to go/arrive there.

A regular merchant is a lot more like modern shipping, they have to file a plan, get it approved, and follow it. Or the arbites pay a visit and ask questions with shock batons.
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Old 03-18-2010, 06:59 PM   #87
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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Originally Posted by PPoS View Post
Hm ok. I was under the impression that they could do as they wished (not counting the trading with aliens and travel outside the Empire), but maybe I mixed them up with Inquisitors (which can do almost as they please, except any crimes against the Emperor and the Empire itself).
I think the first edition Warhammer 40k rulebook had rogue traders commanding entire fleets and effectively being above the law (if for no other reason than the fact that they had more firepower than many planets), but since then they have been toned down a lot. Being ridiculously wealthy and commanding a vessel which allows you to travel beyond the reach of most authorities still gets you a fair amount of leeway of course.
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Just out of pure curiosity (and I'm not very familiar with merchant rank); would there be separate merchant ranks for different guilds (or similar), so that anyone with the same merchant rank as a Rogue Trader wouldn't have the same benefits as they [Rogue Traders] have ? There must be some kind of limitation to the other merchant ranks or some kind of enhancements (not strictly GURPS speaking) on the Rogue's rank ?
I'd expect so. Merchant rank in one guild will give you access to that guild's resources and priveledges, much like military rank only gets you access to your army's equipment and intelligence, religious rank only lets you make pronouncements that your faith cares about and so on.
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Old 03-18-2010, 07:00 PM   #88
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Yeah sure, but I just think there ought to be some distinct line (in GURPS rule terms) between a Rogue Trader and a non-Rogue Trader (regarding what they are allowed to do).
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Old 03-18-2010, 07:01 PM   #89
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

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I'd expect so. Merchant rank in one guild will give you access to that guild's resources and priveledges, much like military rank only gets you access to your army's equipment and intelligence, religious rank only lets you make pronouncements that your faith cares about and so on.
Hm ok. Well I just think there should be some kind of extra points worth for what they can do unlike other merchants. (I agree Legal Immunity isn't fitting).
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Last edited by PPoS; 03-18-2010 at 07:18 PM.
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Old 03-18-2010, 07:55 PM   #90
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Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Many existing templates can be easily transformed into ones suitable for 40k with simple lenses. This one, for example, can be used to make most templates from the Action series into agents of the Inquisition.

Inquisitor's Acolyte
20 Points

Advantages: Legal Enforcement Powers [10]; Legal Immunity [5].

Skills: One of Acting (A) IQ [2], Interrogation (A) IQ [2] or Research (A) IQ [2]. One of Criminology (A) IQ [2], Intimidation (A) Will [2] or Cryptography (H) IQ-1 [2]. One of Electronics Operation (Communications) (A) IQ-1 [1], Guns (Pistol or Shotgun) (E) DX or Occultism (A) IQ-1 [1].

Last edited by Sam Baughn; 03-19-2010 at 05:50 AM.
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