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#10 |
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Join Date: Sep 2008
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A justification for ATR working through a vehicle is if said vehicle is actually capable of acting more quickly than a typical pilot can react. That is, the vehicle already has ATR, it's just that the pilot needs ATR to take advantage of it. For a mech built as a non-sapient ally, something like Altered Time Rate (Pilot must have ATR -20%, Cannot exceed Move -20%) [60] would be appropriate. Depending on the point total of your campaign, this might be cheaper (being on an ally and all) than ATR (Affects vehicles I'm piloting).
For unaugmented vehicles, ATR still gives some extra actions. For example, you can effective Move and Attack without taking the associated penalties of doing so - you take a Ready action to move the mech, and a Ready action (possibly following a Wait to get into range) to attack with it. Thus, you only suffer penalties for attacking from a moving vehicle, rather than penalties for attacking while making the vehicle move. You can engage one enemy with your beam sword and another with your shoulder cannon at the same time. You can combine an attack with All-Out Defense. And so forth.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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| Tags |
| advantages, altered time rate, extra-attack, mecha, vehicles |
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