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#41 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#42 |
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Join Date: Jun 2009
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I'm sorry >.<
i thought nobody would read it if it were on the second page i provided 2 sets of formulae as is said the first one produces a bit less spreads you can compare the two methods here
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#43 |
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Join Date: Jun 2009
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So, after a long time of thinking, i came up with(for now) 2(incomplete) racial templates(High Elves and Argonians). Please give me some feedback of how to make them better. I do welcome sugestions for other traits or on how to implement a proper magic system(gurps magic is a good starting point, because i think it should be a spellbased system, but imho its much to complicated).
Download File is PDF.
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#44 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Mercantile = Merchant?
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#45 |
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Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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I would use Magic for the spells...
Design it around the Elder Scrolls Schools of Magic, and then just jot down the appropriate spells for each school. To try to do a perfect conversion to Gurps will not be as good as try to convert the fell and the essence and the setting from Elder Scroll. |
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#46 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Alas, Low-Tech will help, but we won't see it for a while.
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#47 |
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Join Date: Jun 2009
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thanks for the input
some idea i had a while ago was to introduce "Magic Talents"(maybe there's something like that i don't know) which would be the magic schools. basically a magic talent is the same as a mundane talent, a compilation of skills(spells in magic, that is) (more or less) loosely related. if you have a magic talent you don't actually know the spells in it but if you learn one of the spells you learn it faster and the talent level adds up to the actual spell level when using it(see rules for talents in gurps basic set). the spells would be(some of) the spells from gurps magic. what do you think about it?
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Elder Scrolls Converter Last edited by RedGuard; 03-17-2010 at 05:45 PM. |
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#48 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Why do you think so? I can't actually think of any equipment in the games that isn't in the Basic Set and that is also historical. I suspect you are going to be disappointed if you expect Low-Tech to have stats for bonemold, glass, or ebony armor and weapons
EDIT: What I mean is that I personally can't think of any historical items that appear in the Elder Scrolls games that aren't already in the Basic Set. Which items did you have in mind? EDIT2: Although I suppose that Low-Tech might have explicit prices and weights for things like wooden spoons and bolts of cloth. Is that what you meant? Last edited by sir_pudding; 03-17-2010 at 06:09 PM. |
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#49 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Prices and weights will be handy, yes.
However, in this case, it's actually the things i'm not immediately aware of outside the Characters books that will likely interest me and, also, the tidbits of minutiae which really make the setting feel more genuinely set in the past. |
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#50 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
Quote:
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| Tags |
| conversion, elder, scrolls |
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