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Old 03-17-2010, 09:19 AM   #11
Sam Baughn
 
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default Re: Perfect Organism's Warhammer 40,000 conversion thread.

Power Weapon (TL10^)
A power weapon is a melee weapon which surrounds it's striking surfaces with a super-science energy field capable of disrupting molecular bonds. This makes anything the weapon strikes soft and easily penetrated for an instant.

All attacks from a power weapon gain an Armor Divisor of (5) (or (10) if it is also a Superfine blade) and the Incendiary damage modifier. In addition, a power weapon counts as twice it's actual weight for purposes of weapon breakage.

Power weapons require power like vibroblades and must be readied before use in the same way. A power weapon costs ten times as much as a normal melee weapon (CF+9).


Thunder Weapons (TL10^)
Thunder weapons store a charge of energy which is released in a burst on impact. In the Imperium, they are usually large mauls known as 'thunder hammers'.

A thunder weapon takes two seconds to charge itself for an attack; unless it it charged, it only functions as a normal weapon. When charged, it converts it's normal damage bonus into bonus dice at a rate of +1d for each +1 (so a maul which usually does sw+4 would do sw+4d) with an armor divisor of (10) and has the Double Knockback and Surge damage modifiers.

A C cell provides enough energy for 60/(weapon weight) attacks. A thunder weapon costs 30 times as much as a normal melee weapon (CF+29).


Power Fist (TL10^)
A power fist is a large mechanical gauntlet surrounded by a matter-disruptive energy field.

Power fists are available in many sizes - choose a required ST score. Any user who does not have at least that much ST suffers a skill penalty when using the power fist as if they were using a weapon which is too heavy for them.

The power fist gives a bonus to Arm ST equal to it's required ST, turns the arm into a Crushing Striker (doing thrust +1 per dice crushing damage at reach C), allows the user to grapple and crush opponents as if they had the Constriction Attack advantage, gives an armor divisor of (5) to all attack made with the power fist (including crushing) and grants DR equal to it's required ST to the hand and lower arm (roll of 4+ on 1d) it is worn on. Unfortunately, it also gives the user -3 on DX rolls for fine work with that hand, as if suffering from the Ham-Fisted disadvantage.

A power fist weighs SxS/10 lbs. where 'S' is it's required ST (so a ST 10 power fist would be 10 lbs. while a ST 30 one would be 90 lbs.). It costs $1,000 plus $100 per pound of weight. A C cell provides power for 600/weight seconds.
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conversion, magical styles, supersoldiers, warhammer 40k


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