Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-14-2010, 04:51 PM   #1
DojimaDragon
 
Join Date: Mar 2010
Default Possibility to "Cancel" Divine Intervention

We just had a game which was (quite munchkinly) resulting in a loud argument which was solved by the last word of the game owner. But I'm looking for a general solution.
The problem was caused by the card "Divine Intervention". The card was drawn face up and would have ended the game by raising a cleric to the 10th level. Another player however chose to play the card "Steal a Level" within 2,6 seconds after "Divine Intervention" was drawn to steal a level from the cleric the moment, Divine Intervention takes place. I, being the cleric, argued, that the 2,6 seconds rule only applies to combats. The game owner based his argument on his right to play the "Steal a Level" card ANY time.

I'd like to have either your opinions or preferably a definitive solution to this problem. Thanks for your input!
DojimaDragon is offline   Reply With Quote
 

Tags
cancel, divine intervention, effect, munchkin, steal a level

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.