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Old 03-09-2010, 12:48 PM   #7
Astromancer
 
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Join Date: Jul 2007
Location: West Virginia
Default Re: Help with A Setting

Quote:
Originally Posted by DAT View Post
Hi Folks,

My idea is to have a similar “Miracle” type event occur in March of 2012. The “new land” will borrow heavily from “GURPS Land Out of Time”. The reason for the event is an underlying major campaign mystery for the players to eventually figure out. The items I wanted to get peoples ideas/feedback on are:
I'll do my best.


Quote:
1) What part(s) of the world should vanish / be replaced?
I'd suggest that the Miracle should happen over several different areas, weakening major states, but not wiping out any major players.

Example: Take out most of the US southeast and a big swatch of the Rocky Mountain West, large sections of interior Asia (leaving Coastal China, India, Iran, and European Russia, untouched), chose the weakest and/or least interesting to you European states and they go, any parts of Africa, Latin America, or the Pacific that bore you, go too.

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2) What will be the responses of the different nations / groups left behind?
Shock, insecurity, greed, fear, and agressive defence of their assumed interests. Possibly war.

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3) What do you think are the most interesting character types for this setting?
In the changed areas, explorers, scientists, and anthropologists. (Come on Lost World Civilisations!) In the unchanged areas, diplomats, spies, troubleshooters.

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4) What ideas do you have for the why it happened?
Reality quake caused by intertemporal experiments in a nearby world. That way the intertemporial explorers (from Crentrum or Reich-5) can show-up and cause misery later.

Quote:
Thanks for your input.
-Dan
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